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shadow mapping #62046
01/16/06 23:58
01/16/06 23:58
Joined: Jan 2006
Posts: 14
D
dekuie Offline OP
Newbie
dekuie  Offline OP
Newbie
D

Joined: Jan 2006
Posts: 14
the use of shadow maps in A^ was mentioned in the faq i believe, but i'm having trouble findign anything in the documentation, any sugestions on what i should do to use shadow maps in my game?

Re: shadow mapping [Re: dekuie] #62047
01/17/06 01:04
01/17/06 01:04
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
The only way to get shadow mapping is to the Sphere Engine


Sphere Engine--the premier A6 graphics plugin.
Re: shadow mapping [Re: Matt_Aufderheide] #62048
01/17/06 03:24
01/17/06 03:24
Joined: Jan 2006
Posts: 14
D
dekuie Offline OP
Newbie
dekuie  Offline OP
Newbie
D

Joined: Jan 2006
Posts: 14
whats the system requirements for this? i cant fidn them on the site

Re: shadow mapping [Re: dekuie] #62049
01/17/06 04:08
01/17/06 04:08
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Hardware support for pixel shader 2.0 (like ATI radeon 9600 or above)


Sphere Engine--the premier A6 graphics plugin.
Re: shadow mapping [Re: Matt_Aufderheide] #62050
01/17/06 12:35
01/17/06 12:35
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
There's something about shadowmapping in the wiki.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)

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