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Re: possibly one of the dumbest questions ever, bu
[Re: William]
#62084
01/19/06 04:36
01/19/06 04:36
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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256x256 textures run the fastest from what I've read. 256, being 2^8 and 8 being a power of 2 (2^3) is the likely reason.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: possibly one of the dumbest questions ever, bu
[Re: ulillillia]
#62085
01/19/06 04:41
01/19/06 04:41
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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NO, one 512*512 texture will be faster. This is because using seperate textures on one mesh means that it has multiple subsets, this means multiple render calls, which is always going to be slower. This will be more noticeable the more entites you have.
Last edited by Matt_Aufderheide; 01/19/06 04:47.
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Re: possibly one of the dumbest questions ever, bu
[Re: Matt_Aufderheide]
#62086
01/19/06 04:44
01/19/06 04:44
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I'm thinking that a single 256x256 texture will run faster than a single 512x512. However, multiple textures of a smaller size will run more slowly than a single texture of a larger size. Sorry I didn't state that clearly.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: possibly one of the dumbest questions ever, bu
[Re: JetpackMonkey]
#62088
01/19/06 07:34
01/19/06 07:34
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
That'd be so convenient, then I wouldn't have to drag a file thru my massive directory mess to find the app. But then again, it's kleine Wuerstchen
you can place the modelsplitter.exe onto the desktop. thus you find it everytime. its good that the splitted results are saved in the directory of the source mdl.
btw, my first test showed no problem with 11 big models with 2048x2048 textures and all visible at the same time and no culling:) but i need to create smaller models. 2048x2048 still to less detail for the large model;)
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Re: possibly one of the dumbest questions ever, bu
[Re: William]
#62092
01/23/06 01:57
01/23/06 01:57
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Joined: Feb 2005
Posts: 324
laethyn
Senior Member
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Senior Member
Joined: Feb 2005
Posts: 324
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When I get home tonight I can build a small batch file that will add the option to split a file in the right click menu if anyone is interested. Shouldn't be a problem, I don't think anyways (which is usually MY problem  )
Read the manual, it's a good place to start learning ~ ulillillia
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