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Re: possibly one of the dumbest questions ever, bu [Re: ventilator] #62083
01/19/06 03:50
01/19/06 03:50
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I was wondering what would be faster. A model with one 512x512 texture, or a model split into 2 or 3 256x256 textures? With the new MED either is possible so I had this Q in the back of my head for a little while now... apoligies if this has been answered before and I missed it.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: possibly one of the dumbest questions ever, bu [Re: William] #62084
01/19/06 04:36
01/19/06 04:36
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
256x256 textures run the fastest from what I've read. 256, being 2^8 and 8 being a power of 2 (2^3) is the likely reason.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: possibly one of the dumbest questions ever, bu [Re: ulillillia] #62085
01/19/06 04:41
01/19/06 04:41
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
NO, one 512*512 texture will be faster. This is because using seperate textures on one mesh means that it has multiple subsets, this means multiple render calls, which is always going to be slower. This will be more noticeable the more entites you have.


Last edited by Matt_Aufderheide; 01/19/06 04:47.

Sphere Engine--the premier A6 graphics plugin.
Re: possibly one of the dumbest questions ever, bu [Re: Matt_Aufderheide] #62086
01/19/06 04:44
01/19/06 04:44
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I'm thinking that a single 256x256 texture will run faster than a single 512x512. However, multiple textures of a smaller size will run more slowly than a single texture of a larger size. Sorry I didn't state that clearly.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: possibly one of the dumbest questions ever, bu [Re: ulillillia] #62087
01/19/06 04:47
01/19/06 04:47
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Ok sorry i misunderstood you.


Sphere Engine--the premier A6 graphics plugin.
Re: possibly one of the dumbest questions ever, bu [Re: JetpackMonkey] #62088
01/19/06 07:34
01/19/06 07:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:


That'd be so convenient, then I wouldn't have to drag a file thru my massive directory mess to find the app. But then again, it's kleine Wuerstchen




you can place the modelsplitter.exe onto the desktop. thus you find it everytime. its good that the splitted results are saved in the directory of the source mdl.

btw, my first test showed no problem with 11 big models with 2048x2048 textures and all visible at the same time and no culling:) but i need to create smaller models. 2048x2048 still to less detail for the large model;)

Re: possibly one of the dumbest questions ever, bu [Re: ello] #62089
01/19/06 09:19
01/19/06 09:19
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
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A

Joined: Mar 2003
Posts: 4,427
Japan
2048*2048 really isn't a good idea, Ello. Send it to me and I'll see if there is anything I can do to optimise it for you.

Re: possibly one of the dumbest questions ever, bu [Re: A.Russell] #62090
01/19/06 09:22
01/19/06 09:22
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
well, i already know how to optimize.. creating single textures for each building will do it. but thats a lot of effort;) and for this i need to find a lot of spare time. anyway, thanks for your offer:)


www.earthcontrol.de
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Re: possibly one of the dumbest questions ever, bu [Re: ello] #62091
01/21/06 02:59
01/21/06 02:59
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Thanks for the explanations guys. And G'luck with your efforts Ello.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: possibly one of the dumbest questions ever, bu [Re: William] #62092
01/23/06 01:57
01/23/06 01:57
Joined: Feb 2005
Posts: 324
laethyn Offline
Senior Member
laethyn  Offline
Senior Member

Joined: Feb 2005
Posts: 324
When I get home tonight I can build a small batch file that will add the option to split a file in the right click menu if anyone is interested. Shouldn't be a problem, I don't think anyways (which is usually MY problem )


Read the manual, it's a good place to start learning ~ ulillillia
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