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how to use multimonitor in 3dgamestudio #62755
01/24/06 10:01
01/24/06 10:01
Joined: May 2005
Posts: 29
Jiangsu, China PR
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eaglelab Offline OP
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eaglelab  Offline OP
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Joined: May 2005
Posts: 29
Jiangsu, China PR
i want to use 3 monitor make a panauision game, how to use multimonitor in 3dgamestudio


Thank you!
Re: how to use multimonitor in 3dgamestudio [Re: eaglelab] #62756
01/24/06 15:21
01/24/06 15:21
Joined: Feb 2005
Posts: 324
laethyn Offline
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laethyn  Offline
Senior Member

Joined: Feb 2005
Posts: 324
multimonitor during run time or build time?

During build time, you'll just have to set up your environment just like you do for every other program.

As for during run time, I'm not sure it's possible. My first thought would be to set your screen_size.x as the monitor * 3, then just seperate your game as a panel for each monitor, but the engine has limitations that won't allow that large.


Read the manual, it's a good place to start learning ~ ulillillia
Re: how to use multimonitor in 3dgamestudio [Re: laethyn] #62757
01/24/06 19:39
01/24/06 19:39
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Off the top of my head, I don't recall what (if any) upper limit you have on a single window. I've been able to span two monitors with a single 3DGS windows but I haven't had a three monitor setup to test on.

You can also run multiple copies of 3DGS on a single machine, making each window appear on a different monitor and networking them to move together (Comm or Pro versions only).

The only problem with both these methods is that things can get very slow unless you have a really powerful computer (or a really simple level). If you want to go all out, I recommend networking 3 machines together, each one running the level on a single screen.


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Re: how to use multimonitor in 3dgamestudio [Re: Doug] #62758
01/25/06 06:27
01/25/06 06:27
Joined: Jun 2003
Posts: 1,017
Germany
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Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
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Joined: Jun 2003
Posts: 1,017
Germany
I would try stretching the window across all three monitors and then have A6 use three instead of one view (default view is "camera"). Create three views and place them one on each monitor, then somehow synchronize them. But don't you ask me how, will you


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: how to use multimonitor in 3dgamestudio [Re: Thomas_Nitschke] #62759
01/25/06 06:34
01/25/06 06:34
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i already answered in the other thread. i worked on a project which uses three monitors with a parhelia. you just have to set the right full screen resolution with video_set. the video driver handles the rest. networking probably won't lead to good results because of lag.

you can connect three views/cameras with ang_add like in this example:
Code:
// camera_left + camera_right + camera should have the same settings (fov,...) and you have to set their pos_x correctly
while(1)
{
vec_set(camera_left.x, camera.x);
vec_set(camera_right.x, camera.x);
vec_set(camera_left.pan, vector(fov, 0, 0));
vec_set(camera_right.pan, vector(-fov, 0, 0));
ang_add(camera_left.pan, camera.pan); // uses quaternion rotation
ang_add(camera_right.pan, camera.pan);
wait(1);
}




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