I tried testing mouse_left in my MFC app between calls to engine_frame and it never shows true as the keyboard keys do. So it would appear that the mouse variables are not set, although they exist. Is this so? mouse_force does work.
Using commercial 6.40.
Last edited by Game Wizard; 01/26/0617:14.
Re: mouse_left, etc engine variables
[Re: Game Wizard]
#62807 01/29/0612:4301/29/0612:43