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Re: $100USD for a work flow from max character stu [Re: Guardian] #63767
02/16/06 10:54
02/16/06 10:54
Joined: Dec 2003
Posts: 171
Newcastle NSW Australia
lofwyr Offline OP
Member
lofwyr  Offline OP
Member

Joined: Dec 2003
Posts: 171
Newcastle NSW Australia
Well thank you for comments so far, I guess it's confirming what I have seen so far that a model can be produced in max but bone animation is moe of a manual tweaking process done outside of Max.

I'm now wondering whats the next steps here. I need to move animations from Max to MED with bones, anyone feel up to the job of rigging in fragmotion or med?

Cheers


www.pixeldirector.com Low poly models for Game Studio
Re: $100USD for a work flow from max character stu [Re: lofwyr] #63768
02/16/06 17:11
02/16/06 17:11
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Quote:

MED is not a serious modelling/animation program and will never be.




Well in my opinion, it's just basically a gateway for the models to be exported to WED. No work of mine is ever done in MED. It's basically used so I can see final result and correct 'normal flipping of polies'. MAX can be a pain when it comes to exporting models which have been duplicated and mirrored because you have to mirror them and have the normals inverted for it to look correct in MED. Anyway, they should seriously produce a new workflow. All this import into here and export to there drives me crackers sometimes.

Re: $100USD for a work flow from max character stu [Re: lofwyr] #63769
02/16/06 18:00
02/16/06 18:00
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
I don't know if its been made clear here or not lofwyr but from what I understand the Max6 plugin works with Max7 and exports bones but skins are only 16bit. The plugins on the download page it might be worth a try. Can you export to .x from Max7?

I don't use Max so what I say may just be wrong, its just what I remember hearing.


Guardian


Guardian

Game Models
Re: $100USD for a work flow from max character stu [Re: Guardian] #63770
02/16/06 22:43
02/16/06 22:43
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
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Gamesaint762  Offline
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G

Joined: Jan 2004
Posts: 439
Yes you can export to .x from Max 7. I use the Panada exporter... Sometimes the skins can be off a little....GS out.

Re: $100USD for a work flow from max character stu [Re: Gamesaint762] #63771
02/16/06 23:28
02/16/06 23:28
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
I am not sure if this is useful but maybe you should talk to this guy as well http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/621241/an/0/page/0#621241 as he says he goes from Max to Fragmotion


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Re: $100USD for a work flow from max character stu [Re: lofwyr] #63772
02/17/06 00:09
02/17/06 00:09
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
Hi lofwyr, I own a copy of fragMotion if you want you can send me a .x test file to see if it will work as a converter to .mdl7 for you.


Guardian

Game Models
Re: $100USD for a work flow from max character stu [Re: Guardian] #63773
02/17/06 09:13
02/17/06 09:13
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
hi there...
i just wondered what is the advantage of exporting from max character studio to mdl including the bones?
since u can do the animations perfectly well in cs and export the animated mesh.

is it possible to do actions on the bones ingame? like when a model falls down a stair and u could apply physic behaviour to the bones?

sorry if im going a bit off-topic...

cheers

sinnlos

Re: $100USD for a work flow from max character stu [Re: sinnlos] #63774
02/17/06 13:21
02/17/06 13:21
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
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Joined: Apr 2004
Posts: 320
yes, u can use rotate/move/scale bones during runtime via script....

Re: $100USD for a work flow from max character stu [Re: TheGameMaker] #63775
02/23/06 22:47
02/23/06 22:47
Joined: Dec 2003
Posts: 171
Newcastle NSW Australia
lofwyr Offline OP
Member
lofwyr  Offline OP
Member

Joined: Dec 2003
Posts: 171
Newcastle NSW Australia
Thanks for all the suggestions. I have someone to help with fragmotion. from max using panda .x and then a complete re-rigging in fragmotion picking the highest weight bone to be the only bone and then swapping some verts of the shoulders and over to the clavicles and spine to assist with animation stretching, etc.

It's far from perfect and not very good if you have alot of models, but it will do for the time being.

Thanks again

Matthew


www.pixeldirector.com Low poly models for Game Studio
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