I have remade some of the Zelda settings to a point, but I don't really have plans for making a whole game from them just yet.
Well, thank you for your help everyone,
I tried Why_Do_I_Die's suggestion first, by placing a random block and sitting a light next to it and
it worked! My level lit properly and all was right again.
The reason I would guess for the lights not working, based on the suggestions was that none of the lights were able to reach any actual level geometry. This is due to some of the shapes and other fickle things about the Zelda levels being tough to recreate in WED, pretty much everthing is constructed from MDLs since I find them easier to work with for this, but that makes lighting them properly a bit of a pain in the butt. >:|
The level was also an outside one with a sky texture above it, so that may have contributed somewhat too.
While I'm on the subject of lighting and the construction of my level, is there any way to get the light to react like it does on walls to models? I don't know if it's just me, but when I place an object thats an mdl and the light hits it, it seems to light the whole thing at one level of light. I just thought I'd ask, since it'd look a lot better to get more of a gradient over parts of the characters and stuff.
Maybe it's just me who has this problem.