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looking through different engine specs, have quest #64485
02/16/06 18:04
02/16/06 18:04
Joined: Feb 2006
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wishdragon Offline OP
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wishdragon  Offline OP
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I have right now narrowed my search for what I want between two engines.

The one here, and the coming Torque Shaders Engine.

The plan is to make a mmorpg.

Those of you that have used this engine and have used the torque as well, what do you prefer about each and why?

Re: looking through different engine specs, have q [Re: wishdragon] #64486
02/16/06 20:57
02/16/06 20:57
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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This topic has been discussed before, I reccomend you use the search function and search for it. I think it was called A6 or Torque? Something in that direction.

Re: looking through different engine specs, have q [Re: wishdragon] #64487
02/16/06 21:10
02/16/06 21:10
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Posts: 6,818
Minot, North Dakota, USA
From what I've read, Torque doesn't have a simple programming language as does 3DGS. If you don't know programming, 3DGS is decent. If you do, then it doesn't matter. 3DGS is very powerful. Experiment results have shown me 4 million polygons per second rendering rates are certainly possible in 3DGS.



These results are based on untextured grid models on my system (which has a 3GHz processor, Radeon 9600 XT video card (drivers from August 12, 2004), 512 MB RAM, and Windows XP Pro).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: looking through different engine specs, have q [Re: ulillillia] #64488
02/19/06 02:15
02/19/06 02:15
Joined: Jul 2005
Posts: 409
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Trev101524 Offline
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wow, 3Ghz is hardly the "average" system, ulillillia . Given, they are much more common, but a good percent of the market will have 2Ghz or less. Perhaps you should retry the same test on a computer with lower specs, around 2.0-2.5 Ghz. As for the origional post, for an MMORPG, gamestudio would work, but you will either need the Pro version, or the Populace plugin. The reason being, commercial edition only allows 4 players in multiplayer games... Besides that, Gamestudio would be my choice, due to its ease of use, for both expierenced and novice users!

Re: looking through different engine specs, have q [Re: Trev101524] #64489
02/19/06 03:24
02/19/06 03:24
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Quote:

wow, 3Ghz is hardly the "average" system, ulillillia . Given, they are much more common, but a good percent of the market will have 2Ghz or less. Perhaps you should retry the same test on a computer with lower specs, around 2.0-2.5 Ghz. As for the origional post, for an MMORPG, gamestudio would work, but you will either need the Pro version, or the Populace plugin. The reason being, commercial edition only allows 4 players in multiplayer games... Besides that, Gamestudio would be my choice, due to its ease of use, for both expierenced and novice users!




What I meant by "average" is that the processor and video card are from about the same time. If the processor was old (1 GHz) and the video card was new, the graph would peak more around the 5K and 10K marks. If the processor was new (3.8 GHz) and the video card was old, the peak could be more around 800 instead. Also affecting it could be your game's script and how you design it (which would shift the peak to a slightly higher value due to less processing power available). The experiment has an otherwise empty view with a simple script attached, extremely simple actually.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: looking through different engine specs, have q [Re: ulillillia] #64490
02/21/06 10:24
02/21/06 10:24
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Also you have to consider that the spec Ulillillia specs, will most likely be entry level in the next 6-12 months. I purchased my 3Ghz pc 2 years ago now, so I think it is a realistic benchmark.

Just my 2 cents.


The Art of Conversation is dead : Discuss
Re: looking through different engine specs, have q [Re: indiGLOW] #64491
02/21/06 10:38
02/21/06 10:38
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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Most PC users buy one computer and never upgrade it, and they probably won't buy another one ever unless they have to because of theft or damage. So, I don't think 3GHz is anywhere near average or entry level neither now nor 6 months from now. Only the hardcore and gadget people will fork over the dough or stay up to date.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: looking through different engine specs, have q [Re: Orange Brat] #64492
02/21/06 10:44
02/21/06 10:44
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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I have run a gaming clan for 2 years, with a lot of members, 40+
Only 2 of them have had less than 3ghz PC's so I beg to differ

Most of the serious gamers I know think nothing of spending £300-£500 on a GFX card, and most of them are running bits of kit that put my PC to shame.

Again 90% of these guys are constantly rebuilding thier PC's adding new hardware and overclocking bits and bobs, looking for the best configuration. Our clan competed in 2 leagues and our team often got outspec'd.

I wonder if those of us who enjoy games, more so builders, are just not in as financially secure a position. When it comes to competative online play, I think you will see a much higher spec than 1-2Ghz CPU's with 512MB.

I would also like to say, that our gamers often took part in an online specification tester, and our team's PCs often rated in the top 20% of PC's around the world. So I may be speaking from a bias perspective, most of us upgrade or replace our PC's every 3 years.

Just my 2 cents, once more


The Art of Conversation is dead : Discuss
Re: looking through different engine specs, have q [Re: indiGLOW] #64493
02/21/06 12:34
02/21/06 12:34
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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South Africa
It depends who your catering for. If you go for everyone, like most people here do, your game will need to have below average graphics, and will automatically look like an indie project.

All commercial games target the above average to overkill PCs. The bar is raised, and most gamers dont even look at indie projects. This is my oppinion, and I will start a thread to discuss this in more depth.

Re: looking through different engine specs, have q [Re: capanno] #64494
02/21/06 12:53
02/21/06 12:53
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Quote:

I have run a gaming clan for 2 years, with a lot of members, 40+
Only 2 of them have had less than 3ghz PC's so I beg to differ




...and I know about 20-25 people, in the real world, with PCs of varying speed and age, and only one of them has a PC faster than mine and they bought it because their aging laptop was stolen. Mine is a Pentium IV 2.4Ghz, and they have a 2.8Ghz. Most of the others are well under the 2GHz mark and all have onboard video/sound and tiny 14" monitors. I'm the only one with a 3D card.

So, I beg to differ, too.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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