hello there...im exporting bones with likned objects with a short animation from 3dmax and the ''med'' imported as a polygone objects and i want to imported as a bones objects ...is there any idea about such things.
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Re: exporting bones form Max to MDL ???
[Re: Hani]
#64701 08/11/0607:2608/11/0607:26
In tutorials section i posted How to export model from 3DsMax to Med through milkshape3d with bones animation, correct UV mapping and no vertexes splitting.