Just over a month now, Ive been working full time on a game. The game is about creation, hence, In the beginning.
The game is split up into the 6 days of creation. Each 'day' having activities based on the events of that day. Im am finished, technically, with the interface, and day 1s activities. This first part took a long time, since I had to code the base which all activities will be based on. Like handling transitions between activities etc.
The characters in the game, is that of my parents's childrens ministery they have had for the past 20 years. In the game, the player joins them on a journey back in time. You follow them as they fly in their 'spacehip'.
The characters stil need to be incorporated into the game, and I hope to have them walking around and talking to the kids very soon. The game is for kids aged 6 to +- 10.
Making a kids game is difficult, but I plan to test it with kids as soon as I have somehting presentable.
This is the main startup screen. Its not entirely finished. Im still trying to figure out a way to let the kids navigate visually, instead of having to read.
Here, the player enters her name, or selects it from the list if it was entered on a previous occation.
This is the menu where you go to a specific 'day'. Oh, and the gecko on the screens is a gecko I made, and he is running around the screen when you are viewing the main menu and day menu.
When you point over a button, it displays where it will take you.
This is the menu for day 1s activities. At the moment the 4, um, 'official' activities are in place. More will be added if I get some more. When you point over a button, it displays what activity you will play bottom-right.
Paint. You can mix colors, change brush and load diffrent pics to color in, with the buttons in the controll panel, and the arrows on the edges respectively.
The one Im the most proud of!
the most complex piece of code ive written. The picture at the top is the reference. The code knows when the shape is finished, and loads the next one, or do whatever I will add later on. Defining a shape is as easy as setting some vars and changing some panel properties. Ok, yeah, lots of vars and properties. At the moment the shapes are limited to 20 blocks, but can easily be configured to use as many blocks as neccecary. Hundreds if I need to.
This is the game you will play when you are 'flying' to the next day. You have to collect 5 stars to continue. If you hit a rock, the ship shakes and you loose all the stars you picked up. Yes, I got pwnd when I took that screen! bleh.
There will be lots of interaction before, during and after activities when I finish the characters, constantly giving feedback and help to the player.
Would love comments. Good or bad.