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Re: new blender mdl7 exporter beta [Re: sadsack] #295279
10/24/09 05:41
10/24/09 05:41
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
you can load the .mdl files into wed using Object->Load Entity, after exporting them from blender. I doubt there'll be an export from .blend to .wmp or wmb, if you mean blocks. So export the models from the .blend to .mdl and then reset lights in WED.


~"I never let school interfere with my education"~
-Mark Twain
Re: new blender mdl7 exporter beta [Re: Germanunkol] #295283
10/24/09 06:09
10/24/09 06:09
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
Junior Member
penut  Offline
Junior Member

Joined: Jan 2006
Posts: 69
Missouri, USA
WOOT!!!!


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: new blender mdl7 exporter beta [Re: djfeeler] #342425
09/27/10 16:57
09/27/10 16:57
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
Senior Member
Galen  Offline
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
Originally Posted By: djfeeler
hello,

I tried your script with blender 2.49a and I have an error code has the line 529 syntax error.

Thanks in advance for your help.


I get this exact same problem but with 2.49b. I'm going to try regressing to version 2.48a and see if that solves it.

EDIT: the regression worked and I was able to export the model. Would be great though if the script could be updated to work in the latest Blender version.

Last edited by Galen; 09/27/10 18:19.
Re: new blender mdl7 exporter beta [Re: Galen] #342431
09/27/10 18:44
09/27/10 18:44
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Further informations -->

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=208440&page=9

http://www.oppl.com/downloads/export_gs_mdl7.py
(Don't know whether this is the version that works with 2.49b)

Re: new blender mdl7 exporter beta [Re: Pappenheimer] #342439
09/27/10 20:14
09/27/10 20:14
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
Senior Member
Galen  Offline
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
Thanks!

Re: new blender mdl7 exporter beta [Re: Galen] #342449
09/27/10 21:31
09/27/10 21:31
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
You can export from Blender 2.49 an animated model in FBX format ! It works perfectly , you have just to import it in MED !
So easy !

Re: new blender mdl7 exporter beta [Re: ratchet] #342516
09/28/10 20:34
09/28/10 20:34
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
Senior Member
Galen  Offline
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
Strangely, when I tried that, the colors on my model were messed up. I wonder if it was because I was using bmp's for the textures?

Re: new blender mdl7 exporter beta [Re: Galen] #342517
09/28/10 20:41
09/28/10 20:41
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Hm, I don't remember whether I ever used bmp's, but tga's always worked for me.
As ratchet says, for animated models fbx is great. If you want to export multiple (non-animated) objects as models from one blend file, the $$m-exporter from ventilator works great.

Re: new blender mdl7 exporter beta [Re: ventilator] #478165
09/16/19 15:19
09/16/19 15:19
Joined: Sep 2019
Posts: 7
D
Dark_Light Offline
Newbie
Dark_Light  Offline
Newbie
D

Joined: Sep 2019
Posts: 7
I know this is a really old thread, but I need to ask if there is an updated version of this script. I tried to convert the script with Python's 2to3 script, and that didn't work, and I get syntax errors if I try running it as is. Some of the errors are easy to fix, but I have no idea how to code in Python. I've been searching online for a long time trying to find a way to fix it, but no luck. Much appreciation to anyone who can help. Thanks.

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