Hi Conitec and all the others.
I was just wondering whether, in future version of A6, we could probably have the possibility to have certain bones of a sequence "ignored"? Let me give you an example:
Image you want to combine a run-animation with a shoot-animation. You'd have to do three animations, "Normal Torso Movement", "Normal Legs Movement" and "Torso Movement While Shooting". Because, at least that's how I understand it, the "Torso Movement While Shooting" animation can be combined with the "Normal Legs Movement" animation because in the latter, the torso is not animated. But, assumed you had only a "Normal Run (Legs+Torso)" and a "Torso Movement While Shooting (Torso only)" animation - blending them wouldn't look that neat since the torso would have to be animated literally twice, once by the "Normal Run (Legs+Torso)" animation and once again by the "Torso Movement While Shooting" animation. Thus, what would be needed here is the possibility to ignore certain bones inside a sequence. In pseudo-code, I could think of something like this:
Code:
handle1 = startAnimation("torsoAndLegs_run");
if( userPressedFiringKey )
handle2 = startAnimation("torsoOnly_fire");
disableBone(handle1,"R_Arm");
disableBone(handle1,"L_Arm");
//etc.
I hope I managed to make clear what I mean
If I didn't, or if I missed something that can be used to achieve the very same effect and that's already implemented, please tell me!
Thanks in advance!