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Re: Need opnions from you experts out there...
[Re: JoeMama]
#66018
03/11/06 02:44
03/11/06 02:44
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Keep in mind that, if you double the number of blocks used, the map will take 4 times longer to build. Also, avoid using texture scales of less than 0.25. For faster builds of simple levels, disable light and visibility calculations on the map compiler options. If this doesn't work, use models instead for the small decals (like desks and doors) as they build instantly. You can use blocks for the exterior walls and for walls that block view of other objects.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Need opnions from you experts out there...
[Re: A.Russell]
#66020
03/11/06 04:50
03/11/06 04:50
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Joined: Feb 2004
Posts: 71 Milky Way Galaxy...
JoeMama
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Well in case this helps, I am using grouped prefabs for the desks, chairs, and other things like that.
If death is only the beginning, then life must be the end... -me
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Re: Need opnions from you experts out there...
[Re: Roy]
#66022
03/11/06 17:07
03/11/06 17:07
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Joined: Feb 2004
Posts: 71 Milky Way Galaxy...
JoeMama
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The desks and other class objects are just some prefabs that come with the program.
Also, on average, how long does it take for a standard level to fully compile?
Last edited by JoeMama; 03/11/06 17:08.
If death is only the beginning, then life must be the end... -me
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Re: Need opnions from you experts out there...
[Re: JoeMama]
#66023
03/12/06 08:32
03/12/06 08:32
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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How long it takes depends on how you build it. With a model-only level, even extremely large and complex levels take but one second to build. If you used snap, you can save more build time. A level with 3000 blocks with snap used would take anywhere from 3 minutes to even a week, depending on the build options. If you didn't use snap, the time could be doubled. I suggest using models for everything you can as, not only do they render extremely fast, but models also give much more flexibility in shape and size, along with far shorter build times. Sure, you can use blocks, especially for walls that block the view of other things, but with yet another trick, though it takes more programming to do so, you can hide invisible objects when not visible.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Need opnions from you experts out there...
[Re: indiGLOW]
#66025
03/12/06 08:47
03/12/06 08:47
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Map entities are just as slow as blocks, but the main advantage is that, since they are pre-built maps, levels don't take near as long to build. For something like a desk, a model is a much better option. For walls, blocks are okay, but models can still be used.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Need opnions from you experts out there...
[Re: ulillillia]
#66026
03/12/06 17:38
03/12/06 17:38
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Joined: Feb 2004
Posts: 71 Milky Way Galaxy...
JoeMama
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OK, the compiler just got finished and I get an error that says "to many edge verticies". What the heck does this mean? Hopefully this is causing the large compiling times, so that when I fix it the time won't be insanly long.
Last edited by JoeMama; 03/12/06 22:15.
If death is only the beginning, then life must be the end... -me
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