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3DGS carRacer! #66670
03/15/06 11:37
03/15/06 11:37
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Hello community,

finally, after almost 1.5 years, my game is ready.

To celebrate this but also to say a big thank-you to all the people in here that have inspired me and have helped me so many times, I contribute this small demo of a car racing type of game.



Nothing big really. There's no interactivity, you just watch the race. Just press 1 to 5 to change camera views.
This was a prototype for a company's business plan and at its finalized state it produces random finishing results based on xml-like data (and handles collision better ).

Some poor file parsing and the camera script are the only things I scripted myself. The rest I've borrowed, like:
- George Pirvu's AUM carAI code (mostly),
- Matt Cole's Environment Mapping shader,
- Jonas Noll's street scene for the level.
- splash screen pic by Need for Speed )

download here (20 MB)

Hopefully, this will be of inspiration to some of you.

Re: 3DGS carRacer! [Re: immersionfx] #66671
03/15/06 12:41
03/15/06 12:41
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Joined: Nov 2004
Posts: 1,011
South Africa
You cant just say thankyou to NFS and borrow the girl. You gona get sued out of this world.
Downloading now...

Re: 3DGS carRacer! [Re: capanno] #66672
03/15/06 14:40
03/15/06 14:40
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
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LordRathan  Offline
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Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
Erm.. well, I'm not really impressed. This are just three models wich slides over a street.
What about wheel animation? Or collision between the cars or between the cars and the level geometry? The view-distance is really small and why don't the camera lock on the position I've chosen?

This things could be better, especially for a DEMO.

Sorry, but just my two cents.

Re: 3DGS carRacer! [Re: LordRathan] #66673
03/15/06 17:38
03/15/06 17:38
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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G

Joined: Jun 2005
Posts: 656
Thanks for the demo! I always enjoy such things and am always inspired by
others work. The four things I feel would most give a better game in this case
would be;

The cars need simple collision! This is above all the most distracting
visual challenge.

The wheels should spin, even if it is something simple in the wheels action
along the lines of; "if(car01.x > 0){my.tilt += car01.x*time;}".

The Track needs to be more than a constant curve (circle), create some curves
going both ways.

You could create a similar splash with a few photos off google, but I would
ditch the nfs copy.


Not two, not one.
Re: 3DGS carRacer! [Re: Grafton] #66674
03/16/06 03:14
03/16/06 03:14
Joined: Feb 2006
Posts: 76
Mi
H
Havoc22 Offline
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Havoc22  Offline
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H

Joined: Feb 2006
Posts: 76
Mi
Not trying to be rude, but I don't know exactly what that was...

I think I just watched a 3 cars go in a complete circle for about ten minutes.

Cool textures, but I think it's a little out of place with the sunset sky. None the less, I got to watch a three second countdown to looping level.

It'd be cool with some level touch ups, collisions, maybe pedestrians?... A little level variation, the viewing distance was a little odd too. Basicly what everyone else has already said.

Re: 3DGS carRacer! [Re: Havoc22] #66675
03/16/06 06:58
03/16/06 06:58
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
I guess everyone thinks that this is my next game or something.

Wrong.

It should be evident that this is only a contribution, that it is by all means incomplete and that it is simply put here for inspiration and some script ideas. My first post states this clearly but I thought I should point it out again.

Thank you for your comments.

Re: 3DGS carRacer! [Re: immersionfx] #66676
03/16/06 08:10
03/16/06 08:10

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Hi!

It's a nice demo!
So it's under contribution are the elements (textures/models/sounds/...) for free?
Mybe I can use part of it for my own project!

Thanx, mercuryus

Re: 3DGS carRacer! [Re: ] #66677
03/16/06 11:54
03/16/06 11:54
Joined: Feb 2006
Posts: 76
Mi
H
Havoc22 Offline
Junior Member
Havoc22  Offline
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H

Joined: Feb 2006
Posts: 76
Mi
I don't know if you could consider the models/textures/sounds as contributions, he said he borrowed some. I'm not sure if it was with strict permission or if they were already community material.

So are they contributions? Or strictly for show?

I do like the cam scripts though!

Re: 3DGS carRacer! [Re: Havoc22] #66678
03/16/06 12:48
03/16/06 12:48
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
It's useful to read between the lines sometimes...

- The camera scripts and the parser are contributions.
- The rest is borrowed material as I mentioned already - ask their creators regarding free commercial use.

Re: 3DGS carRacer! [Re: immersionfx] #66679
03/16/06 20:40
03/16/06 20:40
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
hy, its a nice race game.
thanks gg Nicolas


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