Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,135 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66774
03/18/06 02:00
03/18/06 02:00
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
you could do the spokes as a texture.

you can combine a full opaque and 100 transparent in the same skin image.
the engine just doesn;t like semi-transparent and full opaque togeather.

Re: Telephone box, 2 sided glass..... [Re: Grimber] #66775
03/18/06 02:11
03/18/06 02:11
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Quote:

you could do the spokes as a texture.





Yea I did. I thought it would save on polies so I made a TGA of the wheel with the spokes and the rest transparent.

Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66776
03/22/06 12:42
03/22/06 12:42
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
The models used in these examples have 2 skins on the same model, My question is, what if you apllied the UV script to these models? Would it effect both skins? Or only first or second skin? I cant try it because i don't have the 6.4 update yet...

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Telephone box, 2 sided glass..... [Re: BlueBeast] #66777
03/22/06 13:18
03/22/06 13:18
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
never tried the script since 6.4, but then with being able to apply differnt material skins like this it would pretty much eliminate the need to.

Re: Telephone box, 2 sided glass..... [Re: Grimber] #66778
05/01/06 00:36
05/01/06 00:36
Joined: May 2005
Posts: 97
G
gedimaster Offline
Junior Member
gedimaster  Offline
Junior Member
G

Joined: May 2005
Posts: 97
hi grimber,

i tried opening your jeep model in the latest med and i could see it using only skin0. since it is in mdl7 format, i didnt see any other secondary "transparent" texture. then how did you do the transparency for the glass window?

can you enlighten me on this? thanks!


Imagination comes before creation.
Re: Telephone box, 2 sided glass..... [Re: gedimaster] #66779
05/01/06 17:23
05/01/06 17:23
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Sorry to intrude (just thought I'd help out):

@gedimaster:
Go to skin editor and click on the little icons on the right hand side just above the skin editor viewport. This is to view the next skin . Hope this helps.

Re: Telephone box, 2 sided glass..... [Re: Tozzy] #66780
05/01/06 18:42
05/01/06 18:42
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi to all!
It is not hard create a model that has a transparent part, like a window or a door with a glass, without tga texture, for those that they have 3dgs from the release 6.4 in MED is possible through
material setup, make a part of a model transparent, for example a window, of wood or of iron, create the glass easily, choose the texture of the mesh that must represent the glass, and with the material editor ---> material setup ---> skin setting ---> alpha bring the value to 35- 40% and then apply the texture to the glass mesh.

greet

salva

Re: Telephone box, 2 sided glass..... [Re: Salva] #66781
05/07/06 17:44
05/07/06 17:44
Joined: May 2005
Posts: 97
G
gedimaster Offline
Junior Member
gedimaster  Offline
Junior Member
G

Joined: May 2005
Posts: 97
can someone post up a walkthro of a tutorial that does this? really appreciate it. for eg., how can i specify the coords of a model to use the alpha channel of the common texture in order to achieve transparency for a part of the object?

do i do that in my modeling software or in med?

thanks!


Imagination comes before creation.
Page 3 of 3 1 2 3

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1