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Castle Hallway Set- First version #66794
03/16/06 04:25
03/16/06 04:25
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline OP
Serious User
Towelie  Offline OP
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
This is something I decided to work on a little bit then release to the community. Its nothing much done now, In the end I hope to include the fully textured version, along with rooms, entrances, throne rooms, etc. and models to accompany this. Basically, its something to do in my free time to get better. anyways, heres the first version, a total of about 4 hours of work. Hope its useful to some fantasy game designer out there. anyways, the file.

Download Here- Hosted by savefile.com

P.S. hosted by savefile.com is a warning- You have to go through a maze before theres a small print in the middle of the page that says 'download here'

Also, the reason (I forgot to mention this) for the so early version is so that people can tell me whats better, so if you're taking the time to download this, please, PLEASE, leave me a comment, even if it describes that this stinks worse than the deepest part of hell. Thanks!

Oh and this version is free. No credits or anything, however, the final version will need my names in the credits.

Last edited by Towelie; 03/16/06 04:27.

Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Castle Hallway Set- First version [Re: Towelie] #66795
03/16/06 16:26
03/16/06 16:26
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
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Joined: Aug 2002
Posts: 673
Las Cruces, NM
Hi Towelie,
They don't "stink" -- that is for sure. They are excellent. I like the modular way that you have made them, and the richness you achieved without being too expensive -- not too many blocks.
I have tried to think of how they might be improved. I think the area that is most in need of improvement is the ceiling. Fantasy castles (or real) don't use much of the flat ceilings. OK, yes, in upper rooms, you can assume a drop ceiling that is flat and decorated in various ways, if you like. And towers with curtain walls of stone and floors of wood can have flat ceilings all you want. Otherwise, I would look for vaulted or arched ceilings. Besides, the flat ceilings lack interest and variety. So, by all means, let some of your modular halls have flat ceilings if you wish, but you need other modules with vaults or arches.
Hope this helps. I like what I see, and can already visualize areas where I can use your work. Thanks for the contribution.
Best regards,


Jim
Re: Castle Hallway Set- First version [Re: JimFox] #66796
03/16/06 19:47
03/16/06 19:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice contribution Towelie


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Re: Castle Hallway Set- First version [Re: frazzle] #66797
03/16/06 23:50
03/16/06 23:50
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline OP
Serious User
Towelie  Offline OP
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Jim: Thanks! Yeah, ythe original design did include arched ceilings but I wasnt satisfied with them, and with 4 hours of work I was gettign impatient. I was ready for that one

Frazzle: Thanks!


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Castle Hallway Set- First version [Re: Towelie] #66798
03/18/06 05:36
03/18/06 05:36
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline OP
Serious User
Towelie  Offline OP
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
I've started the textures. I'm just getting to know photoshop but for a first few textures (each taking about an hour, lol...) I think I did halfway good. I'll be redoign them until the whole things done. I want em to be good


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Castle Hallway Set- First version [Re: Towelie] #66799
03/21/06 12:49
03/21/06 12:49
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
ive already build a rather huge level with those. looks awesome. my textures blend perfectly with the level. added just lightning, looks very cool. i´ll post some screenshots when the level geometry is doen and i´ve added some enviroment.

Re: Castle Hallway Set- First version [Re: Towelie] #66800
03/21/06 16:50
03/21/06 16:50
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria






basic shots without anythign yet, small tested. ignore the text below this is a test string i toook from the techdemo...

Re: Castle Hallway Set- First version [Re: sPlKe] #66801
04/12/06 16:00
04/12/06 16:00
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Are you planning on releasing the textures (The Wad)?


xXxGuitar511
- Programmer
Re: Castle Hallway Set- First version [Re: xXxGuitar511] #66802
04/12/06 19:00
04/12/06 19:00
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the wads i used are freely available...
test3.wad and stuff...

Re: Castle Hallway Set- First version [Re: sPlKe] #66803
04/13/06 06:37
04/13/06 06:37
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
test3.wad? Where can i get this?


xXxGuitar511
- Programmer
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