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Door do not open? #66831
03/16/06 17:27
03/16/06 17:27
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
Senior Member
Eagelina  Offline OP
Senior Member

Joined: Mar 2006
Posts: 321
Norway
I am using GameStudio pro version 6.31.4
I am new at this...

I did make a door as this tut says:
making a door
Everything went ok. And i was able to add the door.
I have made to rooms that want to conect with a door between them, so I added a door. Used the sgc substrakt and made the "hole" for the door. Added the door and then saved the game and selected file map properities and added the A6 template. Afther that I added the script Door01.wdl.Right clicked the door and added the beahvior Door01.
added a player and added the script plBiped01.
added the script camera3rd01 so I can see what is happening.
saved and then builded with no errors.Run the game and make my player walk to the door, and hit spacebar but nothing happends. What am I doing wrong?
I cant get the door to open?
What am I missing here, why didnt it work....
please exsplain.....


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Re: Door do not open? [Re: Eagelina] #66832
03/18/06 10:07
03/18/06 10:07
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline
Senior Member
kasimir  Offline
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
i think plbiped01 doesn't include a scan to send a signal to the door.
Try to write somethink like this:

function pl_handle
{
temp.PAN = 120;
temp.TILT = 120;
temp.Z = 200;
SCAN_entity(player.x,temp);
}
on_space = pl_handle;

Re: Door do not open? [Re: kasimir] #66833
03/22/06 18:10
03/22/06 18:10
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
using the A6 and 6.40.2 templates use the "doors and lids 01" that can be added using the project manager. Assign the door01 action to the door. You may need to change the angle some but that should do it. Just press the ctrl key when you are near the door. Note that with the new templates you can not open the door when you are too close.


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Re: Door do not open? [Re: Gordon] #66834
03/23/06 17:08
03/23/06 17:08
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
right click on the map, then choose map entity > door

that should work for you. Technicaly, your adding a prefab if you don't do it this way.


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