allright, thx guys^^
yeah, the model is not good enough for some client work, the skin has far to less detail.
the normalmap is not made out of a texture, but out of a 2000 polygon high poly version of the model.
i needed the surface sampler to render a normalmap for a gamecharacter i'm currently working on in my new project, so this was some try and error^^
EDIT: oh, yes, you need a normalmapping shader to see it in the engine.
EDIT EDIT:
AND AS A GREAT SPECIAL ADDITION, YOU CAN SEE ME WORKING ON SOME STUFF IN THIS BEAUTIFUL PICTURE *g*:
(don't know why i'm posting this, maybe i'm just bored^^)