I need help to making a mdl file with character animation for 3dgame studio game engine. First ofall I would like to say that I am facing problem to export 3dmax file into *.X file through Panda x.
I have made a character in 3dmax 8. I have done texturing by unwrap texture and finally I have attached bones with character by skin modifier.
After making some frame of animation I export it into *,x file by panda x plugins. But when I open it in model editor of 3dgame studio A6 engine to making the file in mdl format . Then the mesh of the character distorted totally in different frame. So please help me to solve this problem. Give me the proper way of character modeling and making animation for Game engine purpose.
jinia@qchaser.com