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Ninja Sword
#68210
03/25/06 14:35
03/25/06 14:35
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Joined: Nov 2003
Posts: 1,267 ef
Christoph_B
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OP
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hi, don't know why i'm giving away so many models in the last weeks^^ here is a ninja sword, skinned. Maya 7 rendered (mental ray): Ingame (Ogre 3D Engine): Model Properties: DOWNLOAD DOWNLOAD NINJA SWORD have fun and tell me how you like it, chris EDIT: ah, and before people start claiming that i did something wrong with the shape, here is the original:
Last edited by Christoph_B; 03/25/06 14:41.
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Re: Ninja Sword
[Re: Christoph_B]
#68211
03/25/06 19:23
03/25/06 19:23
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Joined: Oct 2003
Posts: 2,881
United Kingdom
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Really nice sword Christoph_B! You painted the skin yourself right? It looks good. However, specs aren't good I'm afraid because the skin isn't square and is far too wide. 1024 width is excessive and for that size, you could have included a lot more quality which is lacking. My swords use 256x256 and I think they have the same level of quality in terms of resolution. Still, good work there and kind of you to contribute for free nevertheless . Also, the bitdepth is 24bit, not 16bit . How come your MED model properties box is different to mine? Where is your skin size info (oh it's cause it's Ogre 3D Engine)?
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Re: Ninja Sword
[Re: Tozzy]
#68212
03/25/06 20:48
03/25/06 20:48
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice ninja sword Christof_B. It's looks great in the engine and the skinning is good. About the sword, it could use more pointy, sharpy end if you ask me but as you said, you made it look like the picture which looks quite good. Great job
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Ninja Sword
[Re: frazzle]
#68213
03/25/06 21:11
03/25/06 21:11
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Joined: Nov 2003
Posts: 1,267 ef
Christoph_B
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OP
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Posts: 1,267
ef
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thx, and because you are so nice , you get another (quick) model, a medieval one: 256x256 square 16 bit color skin to make tozzy happy Maya rendered (mental ray): Ingame (Ogre 3D Engine): Properties (it's the current med's properties window): DOWNLOAD DOWNLOAD MEDIEVAL SWORD
sef
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Re: Ninja Sword
[Re: Christoph_B]
#68214
03/25/06 21:43
03/25/06 21:43
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Quote:
256x256 square 16 bit color skin to make tozzy happy
Really nice sword again Christoph_B! You painted the skin yourself again right? It looks good. However, specs still aren't good I'm afraid because you could have reduced the skin to 128x128 with the existing level of quality. Both sides of the model use the same texture so you had no need to paint this twice. For that size, you could have included 2 times more quality. Still, good work there and kind of you to contribute for free nevertheless .
Tip: Never waste space on a uv map!
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Re: Ninja Sword
[Re: Tozzy]
#68215
03/26/06 09:59
03/26/06 09:59
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Joined: Nov 2003
Posts: 1,267 ef
Christoph_B
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OP
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yeah, i thought about mapping overlapping uvs, but i have to get used to make a clean uv map because you need it when making normal maps.
and yes, i painted both skins in photoshop.
sef
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Re: Ninja Sword
[Re: Christoph_B]
#68216
03/26/06 15:47
03/26/06 15:47
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Quote:
yeah, i thought about mapping overlapping uvs, but i have to get used to make a clean uv map because you need it when making normal maps.
There's nothing wrong with your map, apart from the fact you wasted space there . You could still use normalmapping even with overlapping UVs so I don't see there should be a problem . You're doing well, more on the painting part.
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Re: Ninja Sword
[Re: Christoph_B]
#68218
03/26/06 16:47
03/26/06 16:47
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Expert
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Ah ok . I'll have to remember this for when I do any normal mapping. I've never used normal mapping before so I don't know about things like that. I just presumed . Thanks for that info . Found this on google (not that I don't trust you; just wanted to see what it said about distortion ): Quote:
Overlapping UVs will cause horrible artifacts and actually make the normal map calculation take much longer.
So yep, you're right .
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Re: Ninja Sword
[Re: Tozzy]
#68219
03/26/06 17:42
03/26/06 17:42
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice sword Chritof_B, this one looks more dangerous than the other one
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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