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Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69633
04/10/06 03:13
04/10/06 03:13
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Quote:


And you can write with big letters onto your published game: "This game supports the new Xbox 360 controller interface!" If you publish your game tomorrow, you'll earn millions by writing onto the game: "NEW! NEW! NEW! GET THIS FIRST PC GAME SUPPORTING XBOX 360 CONTROLLERS BY THE NEW XBOX 360 CONTROLLER INTERFACE - GET THE PLEASURE - GET IT! GET IT! GET IT!!!!!"




lol, now just wait till the money rolls in eh.


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Re: Xbox 360 Controller Support (Contribution) [Re: William] #69634
04/10/06 22:30
04/10/06 22:30
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
DocJoe: You're using XInput right? Can I ask why?
I know DirectX9 doesn't support a lot of the features of the XBox360 controller, but there are a couple 3rd party dlls that do (and they run on 9x,2K, and XP).

I'm not saying using XInput is wrong, I'm looking forward to using it myself , but I'm wondering if it is too soon...


Conitec's Free Resources:
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Re: Xbox 360 Controller Support (Contribution) [Re: Doug] #69635
04/13/06 07:34
04/13/06 07:34
Joined: Aug 2003
Posts: 425
DocJoe Offline OP
Senior Member
DocJoe  Offline OP
Senior Member

Joined: Aug 2003
Posts: 425
Yes, I use XInput. Naturally 3rd party tools sound interesting. 14 days ago I really didn't know anything about Xbox 360 controllers and I didn't heard about 3rd party tools. I was studying DInput when I stumble over XInput.
What do you think about the concept of the dlllfunctions. Personally I like it and I like the values I can use (0 - 1000 - personally I hate the wdl joystick values -255 to +255). I think I have to add two functions for the hat: Xbox_hat_horizontal() and Xbox_hat_vertical().

Code:
define right, 1; 
define left, -1;
//...
if(Xbox_hat_horizontal(1) == right) { //turn to the right...}


This should make the list of dllfunction complete.


Don't take the cake to the party.
Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69636
05/02/06 16:45
05/02/06 16:45
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
This is beautiful.

I don't have and have never had an xbox controller, but for reasons I needed to get Tower to work witha 360 controller. So i was making builds and sending them to a friend who had the controller and tested it out as we went. By 8 builds we had fixed the entire game and added rumble.

Thanks a lot.


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Re: Xbox 360 Controller Support (Contribution) [Re: William] #69637
05/07/06 15:44
05/07/06 15:44
Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
JoeMama Offline
Junior Member
JoeMama  Offline
Junior Member

Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
Sry to ask a noobish ?, but is there a tut on how to get your char to move if you move the joystick on the controller and fire on A or such?


If death is only the beginning, then life must be the end... -me
Re: Xbox 360 Controller Support (Contribution) [Re: DocJoe] #69638
05/14/06 16:59
05/14/06 16:59
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA
Hello,


I was just wondering if this is Capable of working on A5
or is it Strictly an A6 only Plugin?


I don't Have the Controller yet so I can't try it
for the moment.



Thanks,



*** Teutonic Darkness ***

Re: Xbox 360 Controller Support (Contribution) [Re: TeutonicDarkness] #69639
05/14/06 17:10
05/14/06 17:10
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
As with all dlls they need to be compiled for the appropiate Acknex engine version. An A5 plugin would need to be compiled with the A5 SDK, so I think you're out of luck on this one ...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Xbox 360 Controller Support (Contribution) [Re: PHeMoX] #69640
05/14/06 17:25
05/14/06 17:25
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA


Ok Thanks for the info..

Re: Xbox 360 Controller Support (Contribution) [Re: TeutonicDarkness] #69641
05/16/06 01:30
05/16/06 01:30
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
Hi is their any plug-in's for the xbox remote control or the playstation remote control out thier that work's with 3dgamestudio? if their isn't I think someone should make one. Becuse I don't have xbox 360 or the xbox360 remote control. I have an xbox and the 1st playstation which I have the playstation remote controls and also the xbox remote control.


also I am using windows 98 second edition is it possible to use the driver with windows 98 second edition? I plan on getting a new computer next year and I am going to get windows vista.

I have a problem when I made a huge outdoor level and I ran it in the test mode in the high def option my computer crashed when I moved the plaver during play mode of the level, I guessed the level was too graphic for my computer or took too much ram, but ever since I did that at bootup with my computer booting windows 98 at startup of the os my computer keep's on crashing, after like 10 or 20 times of turning my computer on and off if would work and boot correctly.
would this mean my RAM is bad or I damage my graphic card? Would it be possible to damage your ram or graphic card if it can't handel the game.

Thanks for your time.

Last edited by Aaron; 05/16/06 03:41.
Re: Xbox 360 Controller Support (Contribution) [Re: PHeMoX] #69642
06/04/06 03:09
06/04/06 03:09
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
Hi I found a xbox remote control driver, but how could I make a script plug-in for 3d gamestudio for use as a joystick? Also I want to know how I would make a script for 3dgamestudio to see a playstation remote control. I am using xbcd for an xbox and a playstation driver for the usb connections of the remote controls. thanks for your times.

Last edited by Aaron; 06/04/06 03:26.
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