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Using another programming language with Gamestudio #69794
04/05/06 14:44
04/05/06 14:44
Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
RogerLevy Offline OP
Junior Member
RogerLevy  Offline OP
Junior Member

Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
I have been interested in using another language with 3d Gamestudio rather than C-Script. Or, rather than completely replacing it, possibly just using another lang. as a supplementary scripting language. Is it possible, and what suggestions do you have of what would be the best way to go about this?

Re: Using another programming language with Gamestudio [Re: RogerLevy] #69795
04/05/06 18:06
04/05/06 18:06
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
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Joined: May 2004
Posts: 1,510
Denmark
You can wait for Lite-C, which will replace C-script sometime in the future ( @conitec: why not use both languages?? <3 C-script ).
You could also use the SDK, for making plugins in e.g. C++, and (correct me if I'm wrong) Delphi/Object Pascal.

Re: Using another programming language with Gamest [Re: Claus_N] #69796
04/13/06 12:36
04/13/06 12:36
Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
RogerLevy Offline OP
Junior Member
RogerLevy  Offline OP
Junior Member

Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
could i program an entire game as a dll plugin?

Re: Using another programming language with Gamest [Re: RogerLevy] #69797
04/13/06 14:05
04/13/06 14:05
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline
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MichaelGale  Offline
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M

Joined: Aug 2005
Posts: 1,230
I'm currently working on a DLL which binds LUA to GameStudio (and many other things), you have just to call some DLL functions from C-Script, the rest can be handeled in LUA.


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Re: Using another programming language with Gamest [Re: MichaelGale] #69798
04/13/06 14:40
04/13/06 14:40
Joined: May 2005
Posts: 338
Brasil
Filipe Offline
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Filipe  Offline
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Joined: May 2005
Posts: 338
Brasil
you could program an 'almost' entire game as a plugin dll.
the current sdk (non-beta) is not complete, some features are missing and then you must use some c-script. and you need a starting script to open your dll.

the sdk beta (i hope it can become a release version soon) seems to be more complete, but i'm not sure if you could do an entire game whith it, whithout any c-script.
and whith the beta version, i believe you can create your own program and use the engine as a dll.


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