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Re: Pivot
[Re: Pappenheimer]
#70102
04/09/06 18:02
04/09/06 18:02
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
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Expert
Joined: Mar 2003
Posts: 4,427
Japan
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Parent-child heirachies are used in quite a few engines, and in other software. Anything done to the parent will affect the child. For example, if I move an entity, all its children will move, too.
You are absolutely right, too. You posted here in the Future forum, so you weren't looking for alternative solutions to your problems, you wanted Contitec to implement these Blitz3D features for you. Good luck, and I won't reply anymore.
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Re: Pivot
[Re: jcl]
#70106
04/10/06 22:11
04/10/06 22:11
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Joined: Sep 2003
Posts: 2,174 Israel, Haifa
ROMAC
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Posts: 2,174
Israel, Haifa
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Quote:
Rotating of child entities about its parent can be very easily implemented by a small script - so, unlike with BlitzD, it does not make much sense here to build this into the engine. It would not be any faster or have any other advantages over a script.
You can however post this suggestion onto the template forum for Doug to provide a general purpose script for this. Give some examples how you would use this feature.
Only because this is 3dgs I'll respond to what is said above. 3dgs is meant to be an easy to use engine - even without script - therefore I agree this feature could be a possiblity to implent instead of putting it through code. I personally, don't need it, this is just generally speaking. But a template for beginners is also a way to go with it.
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