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wrs's #70195
04/09/06 16:25
04/09/06 16:25
Joined: Oct 2005
Posts: 86
H
hyde5659 Offline OP
Junior Member
hyde5659  Offline OP
Junior Member
H

Joined: Oct 2005
Posts: 86
How would one divide his game into different wrs's? I'd want 1 wrs to have all code, 1 wrs to have all models, and the rest of the files to be out of the packer.

Thanks for any help.


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Re: wrs's [Re: hyde5659] #70196
04/09/06 17:23
04/09/06 17:23
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
Excuse me for being blunt but I have no idea what a wrs is, would you please elaborate, it might help us solve your problem faster.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: wrs's [Re: Trooper119] #70197
04/09/06 21:09
04/09/06 21:09
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
wrs is a packed resource file for 3dgs. hyde5659, don't waste your time, look in manual, for example:
Quote:


For creating such a resource, open a new project in WED, save it under an arbitrary name, assign the script that contains the bind statements in Map Properties, and perform a Resource function. The .wrs file is created in a .CD subdirectory. In the original script, the files to be contained in separate resources should be given in "" instead of <> for preventing their inclusion into the main resource. If files with the same name are contained in several resources, the priority of the files depends on the order of their RESOURCE statement, beginning with the main resource.





Re: wrs's [Re: Trooper119] #70198
04/10/06 00:31
04/10/06 00:31
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
I like Lion's quote, from what he said I will elaborate, it sounds like a wrs is simply for plugins and such for the program they are useless to put them in for code and things like that, just put your stuff in folders and refrence each of them in your main file I don't understand why you would want to make a wrs for something other than a application, not something inside a game, but hey I'm all new to this, I'm no expert.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: wrs's [Re: Trooper119] #70199
04/10/06 17:35
04/10/06 17:35
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
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ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Well if you don't want people accessing your work or seeing your code you would want to pack it all in a WRS (which packs all files into an encrypted .wrs format file)

Re: wrs's [Re: ROMAC] #70200
04/10/06 17:49
04/10/06 17:49
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
WRS is far more difficult to use with 6.40 and up. You have to learn to work with the "options.scr" in order to keep it from taking certain files. Look at my post on the bug menu for an example of how to work with it.

My problem with the wrs format is that it doesn't compress the files very well. Better then nothing, but not well. The files compress far better just leaving them out and using "Inno" installer to compress them. This does exclude my script files though.


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Re: wrs's [Re: FoxHound] #70201
04/11/06 22:14
04/11/06 22:14
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
hyde5659, you can write your own library to use with 3dgs, teke a look at http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/568469/page/0/fpart/1/vc/1


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