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3Ds Max 8 Export
#70319
04/10/06 14:09
04/10/06 14:09
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Joined: Sep 2005
Posts: 14
nReactor
OP
Newbie
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OP
Newbie
Joined: Sep 2005
Posts: 14
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Is there any plugin for Max 8 that exports animations to MDL? I tried to use the Max6 plugin, but it constatly gives errors about textures (even when model does have textures and even when it doesn't).
I definitelly need it, cuz i just can't animate in MED.
The model was just a simple ball that jumps (animation was made with keyframe animation, no bones either)
Last edited by nReactor; 04/10/06 14:11.
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Re: 3Ds Max 8 Export
[Re: Chasarsis]
#70322
04/10/06 20:18
04/10/06 20:18
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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Or export it to .3ds and import it into med directly. But i don't know if this includes the textures... But it does work for the models anyway.
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: 3Ds Max 8 Export
[Re: BlueBeast]
#70323
04/10/06 21:26
04/10/06 21:26
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
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Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
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Quote:
But i don't know if this includes the textures...
It doesn't . But, you can manually import the skin . I'm not sure about if the UVs are exported and in the same positions though.
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Re: 3Ds Max 8 Export
[Re: vlau]
#70325
04/11/06 17:54
04/11/06 17:54
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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The plugin works fine in max 8. I have created several animated and non animated models with this plugin.
Make sure you have uv mapping applied to the model and do not use a compound multi-texture or anything like that. Just use a plain bmp texture in the diffuse slot of the material. You can change the texture in MED later.
Check "hi precision" and enter the start and end frames (keyframes) in the dialog. Click "export frame range".
Some Tips: Before you export, save your file, then collapse the stack. Switch to some other tab than the "modify" tab on the command panel, the export operation can sometimes mess it up if it is open while exporting. If it crashes, restart max and try again, however once you get the hang of the plug in, crashes are rare.
Good Luck!
Not two, not one.
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