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Re: MED's palette [Re: mussashimits3] #70431
04/12/06 16:29
04/12/06 16:29
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
What version of Gamestudio do you have? 6.31? 6.20? And it's 16.8 million (16,777,216, also referred to as a 24-bit BMP or truecolor image).

Can't you open the BMP file and save it as a TGA? You don't need to make any changes or add an alpha channel. If you don't have a program that saves as TGA, get GIMP. I use it constantly. I used it to make the animation in my avatar (updated just today).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: MED's palette [Re: ulillillia] #70432
04/12/06 17:37
04/12/06 17:37
Joined: Mar 2006
Posts: 48
M
mussashimits3 Offline OP
Newbie
mussashimits3  Offline OP
Newbie
M

Joined: Mar 2006
Posts: 48
Thanks for the advice. My version of WED is 6.22, and MED is 6.171.

I downloaded GIMP and saved the file as a TGA. Unfortunately, this didn't seem to make a difference. If there are no other suggestions, I may just accept it the way it is.

I know this is off topic, but it's another problem I'm having in MED. My model needs to be rotated 90 degrees. But I only discovered this after making anims. I try rotating the model itself, but this messes up the anims. I rotate the bones, and this messes up the model. I tried selecting the main bone (which connects to all others) and rotating it 90 degrees in all frames while anim mode was on, but this still messes up the model. Any ideas on how to solve this problem as well? Thanks

Re: MED's palette [Re: mussashimits3] #70433
04/12/06 17:49
04/12/06 17:49
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Update to 6.31, the latest public release. Though I don't know if this'll fix your color problem, it's worth a try. 6.40 is a public beta so it'll have bugs (beta normally means bugs), but 6.40's MED has quite a few new features to it, including support for true color in the skin edittor. Beware though, if you pass 16 groups, MED will crash. I don't get why it's taken so long to fix this bug - I reported it nearly 3 months ago....

As to the animations, I've run into this problem myself, the rotating of bones anyway. I practically haven't done any animations in MED so I otherwise lack experience. I can otherwise form nearly anything, given calculations.

Edit: The update is free. 6.40 is in the updates and announcements forum.

Last edited by ulillillia; 04/12/06 17:49.

"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: MED's palette [Re: ulillillia] #70434
04/13/06 01:05
04/13/06 01:05
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline
Member
JamesA  Offline
Member
J

Joined: May 2005
Posts: 199
Scotland, UK
Hi there,
I get this problem too,
I tried saving it in differing formats and 32 bit etc etc.
What solved it was that the scripter who I was working with, imported the TGA into his MED and then resaved the mdl,
weird!
Im using the latest version of med and wed....

Re: MED's palette [Re: JamesA] #70435
04/13/06 01:49
04/13/06 01:49
Joined: Mar 2006
Posts: 48
M
mussashimits3 Offline OP
Newbie
mussashimits3  Offline OP
Newbie
M

Joined: Mar 2006
Posts: 48
hmm, so he imported it from the skin viewer, and then saved the model, then the model looked ok in the game? I have in fact tried that, but it doesn't appear to work :S

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