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Re: MED's palette
[Re: mussashimits3]
#70431
04/12/06 16:29
04/12/06 16:29
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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What version of Gamestudio do you have? 6.31? 6.20? And it's 16.8 million (16,777,216, also referred to as a 24-bit BMP or truecolor image). Can't you open the BMP file and save it as a TGA? You don't need to make any changes or add an alpha channel. If you don't have a program that saves as TGA, get GIMP. I use it constantly. I used it to make the animation in my avatar (updated just today).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: MED's palette
[Re: mussashimits3]
#70433
04/12/06 17:49
04/12/06 17:49
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Update to 6.31, the latest public release. Though I don't know if this'll fix your color problem, it's worth a try. 6.40 is a public beta so it'll have bugs (beta normally means bugs), but 6.40's MED has quite a few new features to it, including support for true color in the skin edittor. Beware though, if you pass 16 groups, MED will crash. I don't get why it's taken so long to fix this bug - I reported it nearly 3 months ago....
As to the animations, I've run into this problem myself, the rotating of bones anyway. I practically haven't done any animations in MED so I otherwise lack experience. I can otherwise form nearly anything, given calculations.
Edit: The update is free. 6.40 is in the updates and announcements forum.
Last edited by ulillillia; 04/12/06 17:49.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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