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Re: Intense Ai: Free Pathfinding [Re: Damocles] #70670
04/13/06 09:47
04/13/06 09:47
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
This would be an excellent contribution Aris

Re: Intense Ai: Free Pathfinding [Re: Matt_Coles] #70671
04/13/06 09:53
04/13/06 09:53
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch
you know what ill be using this for Aris


Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: Intense Ai: Free Pathfinding [Re: Silent_Assassin] #70672
04/13/06 09:58
04/13/06 09:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
That would be great if the bot could do that !!
All those features, WOW...
If you contribute it, that would be amazing, brillant...
What more to say , you get the point

Nice one !!!!


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Re: Intense Ai: Free Pathfinding [Re: frazzle] #70673
04/13/06 12:37
04/13/06 12:37
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Please please please!

Re: Intense Ai: Free Pathfinding [Re: Excessus] #70674
04/13/06 13:23
04/13/06 13:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Dito!

Re: Intense Ai: Free Pathfinding [Re: Pappenheimer] #70675
04/13/06 13:43
04/13/06 13:43
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
Senior Member
Hellcrypt  Offline
Senior Member

Joined: Sep 2005
Posts: 357
Florida
This would be a nice contribution,


I do not solve problems.... I prevent them.
Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70676
04/13/06 14:29
04/13/06 14:29
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I agree with everyone else. It would be a great contribution. I know how elegantly you code, and so I'm sure it will work well.
I wonder though, if you might do better right now to push hard and finish the Intense AI. Once that is out and available for those who want the complete package, you will have more time to carve this out as a free sample.
Just a thought.
Regards,


Jim
Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70677
04/13/06 16:26
04/13/06 16:26
Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Serlink Offline
Junior Member
Serlink  Offline
Junior Member

Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Yes Please and Thanks
Sam


Friendship starts with two smiles, one on me and one on you.
Serjr 2006
Re: Intense Ai: Free Pathfinding [Re: Serlink] #70678
04/13/06 16:36
04/13/06 16:36
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I'd be interested...it would be nice to test in a point & click environment. The Z support and string pulling is especially welcomed.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Intense Ai: Free Pathfinding [Re: Orange Brat] #70679
04/13/06 22:49
04/13/06 22:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This would be great !!!

Felix


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