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Re: Intense Ai: Free Pathfinding [Re: Ghost] #70740
10/13/07 21:48
10/13/07 21:48
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
He simply missed the way up...
So there are 2 possibilities:
1. The waypoints are not perfectly seated (but i think the points are really well setted)
2. The Bot goes to the next waypoint before he reachs the first point maybe to act more natural (I solved this problem with using curves instead of straight lines for the pathfinding algorithm)


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Intense Ai: Free Pathfinding [Re: Puppeteer] #70741
10/18/07 16:21
10/18/07 16:21
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hey DerOmega,

No I'm not doing any curving for turns or not letting it go all the way towards waypoints.. Corner graphs in conjuction with using the target position as a real node makes up for pretty smooth movement.

The actual problem there would be that some parameters need a liiittle more tweaking to match the player model that i've used. There's a variable that tells the engine, how high the player can climb. That variable should be a bit lower, so a different path would be planned, making sure that the player can climb up the steps. However, it would be a lot simplier just to move those two waypoints at the end of the steps a little.

If someone has similar problems when using I.P. in their game, drop me a PM; although most stuff are explained through in the documentation

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
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Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70742
10/19/07 22:49
10/19/07 22:49
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Thanks for the update. The vertical surfaces "fix" makes this pretty much perfect for point and click style games. I've yet to find a problem except for that weird one that I PM'd you about.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Intense Ai: Free Pathfinding [Re: Orange Brat] #70743
10/25/07 11:26
10/25/07 11:26
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
super contribution , will this work with a6 extra?

Re: Intense Ai: Free Pathfinding [Re: badapple] #70744
10/26/07 03:43
10/26/07 03:43
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Quote:


super contribution , will this work with a6 extra?





yeah


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70745
01/01/08 15:42
01/01/08 15:42
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
(i am a noob) will this work with lite-c. Would the plugin still work if the wdl scripts were converted?


-www.llamastormgames.page.tl
Re: Intense Ai: Free Pathfinding [Re: erbismi] #70746
01/01/08 17:38
01/01/08 17:38
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
only one way to find out

let me know how it goes and if you're kind enough contribute back


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70747
01/02/08 11:40
01/02/08 11:40
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
Okey Dokey


-www.llamastormgames.page.tl
Re: Intense Ai: Free Pathfinding [Re: erbismi] #70748
01/04/08 10:27
01/04/08 10:27
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
Well ive had a go at converting, but the compiler locks up on startup, it just sits their sayin "compiling IntensePathfinding.c". Anyboby had this sort of problem before? I am happy to contribute it, but there isn't much point at the moment, unless someone wants to have a look at it to find out where ive gone horribly wrong.


-www.llamastormgames.page.tl
Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70749
01/04/08 15:22
01/04/08 15:22
Joined: Jul 2003
Posts: 85
France
Gandalf Offline
Junior Member
Gandalf  Offline
Junior Member

Joined: Jul 2003
Posts: 85
France
Thanks you for this work.
How y can use your AI with a ladder in a tower and not a stair?

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