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Re: Simple Collision Question...
[Re: pwy]
#70765
04/15/06 08:49
04/15/06 08:49
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Joined: Jan 2005
Posts: 267 the Netherlands
Paulo
Member
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Member
Joined: Jan 2005
Posts: 267
the Netherlands
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depents on the collision.
for instance a collision with a block
function bounce_event { if (EVENT_TYPE == Event_impact) { ... // do what you want. } }
action bounceball { ... my.enable_impact = ON; // sensible for impact my.EVENT = bounce_event; ... }
hope this is what you mean, check the help file in the SED and type enable, you'll find al sorts of collision detections.
The more you have.. the more you can lose... Dont tell em all you know.....
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Re: Simple Collision Question...
[Re: Grimber]
#70770
08/13/06 06:51
08/13/06 06:51
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Joined: Jun 2006
Posts: 86 Asia
xboy360
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 86
Asia
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OK. Question:
I used models for my road/curb. WHen my car collides with the curb, it just goes through. How can i use per polygon collision with models? i know its my.polygon = on but thats for physics enabled entites, right? i only have A6 standard.
Happy Birthday!
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