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I want to add .wad support to 3D World Studio #71833
04/22/06 21:02
04/22/06 21:02
Joined: Jan 2006
Posts: 29
L
Leadwerks Offline OP
Newbie
Leadwerks  Offline OP
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Joined: Jan 2006
Posts: 29
Does GStudio6 use the same .wad format as Half-Life and Quake? Will Nem's tools work with it? Is there any documentation of the format?

Re: I want to add .wad support to 3D World Studio [Re: Leadwerks] #71834
04/22/06 21:49
04/22/06 21:49
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

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T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
No it´s not the same I think; And a documentation for .wad files I´ve never seen, not in the wiki and either in the manual. You could post in the 'Aks Conitec' forum, i´m sure one of the developers will help you

Re: I want to add .wad support to 3D World Studio [Re: TWO] #71835
04/23/06 15:55
04/23/06 15:55
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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Joined: Feb 2003
Posts: 204
England
I know you can add Half-Life and Quake .wads into a 3DGS project and the textures work in the WED editor and engine. If that's any help.

It's when you create a .wad in WED and then try and use it elsewhere, the format isn't recognised as Quake. At least the Wally wad editor doesn't.

Re: I want to add .wad support to 3D World Studio [Re: BigDaz] #71836
04/24/06 03:38
04/24/06 03:38
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

The .wad format is different, as it supports 32-bit textures inside the wad. From what I know, you're limited to 256-colors for HL and Quake...I know when I have "Quake" selected as the game when using QuArK to make maps, it will not let me use the "standard.wad" for 3dGS.


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