mk_1 , dunno if thats old code or not

but I think both work fine in this case so it doesnt matter realy wich is used

atleast for me...
Rad_Daddy , you mean player.z decreases only if you pressed a movement key ?

frazzle , I'm not shure if I understanded you

If the player moves down on a stairs he will lose life,is this what you ment? I fixed this , I improved the script because I needed much more realistic gravity

In my new script if you fall from 2-3 meters it wont decrease your health , also I just improved the movement up on slopes because it was 'bumpy'...
But I will let you improve the script for yourself

because I will give away my entire project if I continue to contribute

you will understand...I hope.
In a few days maby I will post my database script (for inventory & stuff like that...) , all in C-Script , no dlls needed , but...the word 'maby'

I dunno , if I'm in a good mood.
Cya later all.
PS: If you find anything buggy in this script please post it so to be fixed. Still havent tested it if the entity is in a block

in theory it should move it up but , dunno...