Hello,
First of all, I apologise if this post is within the wrong forum or topics such as this have been convered before but my searches for such topics have proved futile, so far. Furthermore, I'm also a beginner in this area, and am mainly trying to consider ideas to see if there's anything feasible.
I am highly considering 3d gamestudio for a forthcoming project which I would like to carry out, however, at the present time I have very little knowledge of the engine and what it is capable of, despite trying to do much reading upon it and trying out the demo and examples, I feel there is still much more to see and to learn.
The main thing that I would to accomplish which at the present time is pretty major, is I need a way for 3d gamestudio to communicate both ways (incoming and outgoing) with an outisde application.
Ideally, what would be perfect, is for an application (In this case, programmed in Delphi) to be able to send data to the game as it becomes available, and have the game able to handle and process this data in events.
In-game side, as certain events trigger, the game would be able to relay data out to the application.
At this stage, I have no idea if this is possible and am not really sure of the direction I should look in to find out whether or not this is even possible, hence why I am asking here in the hopes someone may be able to help me, or in the very least, let me know whether or not this is a possibility or something completely impossible with 3dgs (although admitedly, I really would prefer to use it).
I am not exactly sure what form of communication this could take. Two-way port communication, both connected to a server able to post/get messages (similar to an IRC botnet) or some form of direct communication, such as DDE. As I said, at this point, I'm just trying to consider ideas, especially being a beginner in the area.
Thankyou very much for your time