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Models As Levels #73172
05/04/06 17:40
05/04/06 17:40
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I know some of you guys use only models as parts of your levels. I was thinking about switching over to this method but I am not sure what I need to do; what flags do I have to set and what variables do I have to change for the physics to work correctly? Apresh...


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Models As Levels [Re: draculaFactory] #73173
05/05/06 07:21
05/05/06 07:21
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
to get psyschics working, I think you need to add level geometry under the models. I think so at least what I've heard and seen..


"Yesterday was once today's tomorrow."
Re: Models As Levels [Re: Inestical] #73174
05/05/06 23:47
05/05/06 23:47
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
as inestical said, use invisible blocks for things like physics/newton. make the models passable and it should work. you have to put blocks at the boundaries with the invisible flag and do all grafics with the models.

you can also use the models as ground if you dont need physics with the new trace USE_POLYGON mode.

Last edited by ulf; 05/05/06 23:48.
Re: Models As Levels [Re: ulf] #73175
05/10/06 12:42
05/10/06 12:42
Joined: May 2006
Posts: 86
Bosau, Schleswig-Holstein,Germ...
S
Seem2B Offline
Junior Member
Seem2B  Offline
Junior Member
S

Joined: May 2006
Posts: 86
Bosau, Schleswig-Holstein,Germ...
how can i use this use_polygon mode??


Jeder Mensch hat ein Paradies auf Erden, er muss es nur finden.
Re: Models As Levels [Re: Seem2B] #73176
05/11/06 03:31
05/11/06 03:31
Joined: Feb 2005
Posts: 254
Colorado, USA
Spaz Offline
Member
Spaz  Offline
Member

Joined: Feb 2005
Posts: 254
Colorado, USA
Actually you don't need level blocks for physics to work. The simulator I'm making is entirely models and terrains, and the vehicle uses the template physics code. I also have a level that is strictly models. Just be sure to set the enable flag on for whatever surface your player is on.


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