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Collisions #73307
05/05/06 18:05
05/05/06 18:05
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
Member
A

Joined: Oct 2003
Posts: 246
Hello

It seems that collisions can be detected in case of move() and rotate() comands only.
However a collision can occur also with an animate() comand, for example in a close combat sequence
I have in mind to select some verts on the weapons and some verts on the body of the fighters
Then I test the distance
Does it work ?
Any other suggestion ?

Thanks in advance

Re: Collisions [Re: Alberto] #73308
05/06/06 11:06
05/06/06 11:06
Joined: Apr 2002
Posts: 224
Twickenham,England
kiamonster Offline
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kiamonster  Offline
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Joined: Apr 2002
Posts: 224
Twickenham,England
I have done a 'move no distance'
ie x=0, y=0, z=0
to invoke checking without moving.

Re: Collisions [Re: kiamonster] #73309
05/06/06 11:36
05/06/06 11:36
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
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Alberto  Offline OP
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Joined: Oct 2003
Posts: 246
Thanks

Do you mean that collisions are detected , calling in sequence

ent_animate(...)
c_move(my,vector(0,0,0),vector(0,0,0),0) ?

if so, its fine


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