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A6 Engine World editor #73358
05/06/06 09:12
05/06/06 09:12
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
First, I apologize if this is listed elsewhere, but I could not find it.
-Anyway I would really like to see the world editor get a make over in the D3D department...as we are able to use more 3D geometry and less level blocks, it becoms more and more difficult to visually place an object, when they become degraded to a bounding box while translating them in the 3D viewport. I would like to see a special version of WED that uses a special version of the engine where all objects could automatically be set to passable, so they could be manipulated, and of course the addition of a 3D widget for translation.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: A6 Engine World editor [Re: Nowherebrain] #73359
05/06/06 09:55
05/06/06 09:55
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
On the forcast page

New WED / MED user interface (in development)
A modern, drag-and-drop based user interface with restructuring of the menu and toolbar system for making features easier to find. Moving, rotating, or scaling objects with frames. Editing terrain directly in WED. Group-wise setting of properties. Skins for customizing WED, MED, and SED buttons.

And on the beta page under "V6.40.5 release candidate - in development"

A new GXL2Bas32.DLL render library contains a non-DirectX renderer WED and MED. It is fully compatible to the GXL2DX8A.DLL, but does not support textured or solid polygons. The source code for the library is available.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: A6 Engine World editor [Re: FoxHound] #73360
05/06/06 11:32
05/06/06 11:32
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Plus, as far as I know, you can disable the "bounding box while translating" feature. Simply go to File->Preferences and have a look at the "Advanced" tab.


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: A6 Engine World editor [Re: Thomas_Nitschke] #73361
05/06/06 19:18
05/06/06 19:18
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
The "3D widget" has been in place for months(you have to use the correct video DLL), and what The Matrix said.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A6 Engine World editor [Re: Orange Brat] #73362
05/09/06 14:50
05/09/06 14:50
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
WOW, what an amazing amount of all of your time I've wasted....thank you, I always appreciate the help here. I guess I should have posted elsewhere and asked for help on this subject, or maybe I should've tinkered a little more.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: A6 Engine World editor [Re: Nowherebrain] #73363
05/10/06 02:36
05/10/06 02:36
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I've noticed a few questions like this..."features" that someone wants implemented that are already (or kinda already) here. To me, this *screams* that 3DGS NEEDS a well-written, fully illustrated, .PDF manual (with the option of buying one from Conitec as well). The .chm may be all fine and dandy for updating stuff, but they are virtually impossible to print easily. I used to print out the manuals (from version 4 on) that were PDF and put it in a binder or get it spiral bound. As a human, it is easier for me to flip through a book a few times to find something because my brain will start to remember where in the book I saw stuff...you just can't do this with a digital version only.

Tutorial Manual
C-Script Manual
Engine Manual

All PDF and/or physical books to order...now THAT is worth something to me.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: A6 Engine World editor [Re: Paul_L_Ming] #73364
05/10/06 18:16
05/10/06 18:16
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Hey, Paul. I will let the cat out of the bag now and let you (and everyone else reading this) know that I am in the process of writing a book on GameStudio. The section on WED (which covers EVERY menu and function in detail) is already written. I am at the stage where I am adding all sorts of screen shots to it. I was thinking of releasing the WED portion for free and all the rest of the book, which is very large, being for sale.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: A6 Engine World editor [Re: Dan Silverman] #73365
05/10/06 18:21
05/10/06 18:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
wow, fantastic news. I always missed a good book about Gamestudio. Do you intent to cover c-script basics as well?


Models, Textures and Games from Dexsoft
Re: A6 Engine World editor [Re: Dan Silverman] #73366
05/10/06 18:54
05/10/06 18:54
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Will this book be in english only, or are there also plans for translations?

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: A6 Engine World editor [Re: old_bill] #73367
05/10/06 20:11
05/10/06 20:11
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
We probably should not hi-jack this thread. However, I will answer the two questions asked so far.

Quote:

Do you intent to cover c-script basics as well?




No. The reason is, I am not a programmer and this project is a solo project. The book is being titled (at the moment) 3AM (like the magazine) but, in this case, it means "3D GameStudio Artist's Manual".

Quote:

Will this book be in english only, or are there also plans for translations?




There are no plans for translation. When I was creating the 3AM magazine very few people requested it in German. When I hired someone to translate an issue into German I think it generated one additional sale. At this point I cannot see making it in another language as most people here are speaking English. That can change if there is demand enough, though.

So far the typed text on WED (only covering the menus, toolbars and the Project Panel) is well over 30+ pages. This is with no images and no spacing between lines. I try to cover everything in an easy to read format (not "technical") like I did in 3AM.

When I have more information I will create a topic for this and, as indicated, probably release the WED portion for free. It would help the 3DGS community and, frankly, it will help to promote the book (as well as provide me with feedback).


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
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