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Re: Formats supported
[Re: sonja81]
#73676
05/10/06 02:20
05/10/06 02:20
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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MED (the Model EDitor) will import:
.3ds .x .obj
And from Milkshape. However, animation, textures and whatnot do no always convert over well. It's the single, most annoying fact about 3dGS. I use Softimage XSI, and basically can only import static objects. I do my skining elsewhere first. I've tried to import animated .x but without much success. Conitec *REALLY* needs to do something about this...I've suggested (as have others) to implement the COLLADA format. We'll see what happens for A7...
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Formats supported
[Re: Paul_L_Ming]
#73677
05/10/06 12:07
05/10/06 12:07
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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With the Commercial and Pro Editon you can use the Milkshape Import Filters. So almost ervery format that Milkshape will open you can also open with MED and save it then to *.mdl. If you look at the Download page, there are converters for Max and aswell Maya offered, but I dont know how good they work: http://www.conitec.net/english/gstudio/download.phpold_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: Formats supported
[Re: vartan_s]
#73680
05/10/06 19:07
05/10/06 19:07
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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As far as i know, *.x Files can be imported with texture. But there are Max/Maya users out here in the forums, maybe someone other will share his knowledge about it. http://www.coniserver.net/wiki/index.php/Mayaold_bill
Success is walking from failure to failure with no loss of enthusiasm.
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