Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 20:05
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (7th_zorro, AndrewAMD, TedMar), 1,306 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 7 of 8 1 2 3 4 5 6 7 8
Re: RPG MP Project [Re: EpsiloN] #73862
08/09/06 10:02
08/09/06 10:02
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I think it may still take some time.
At the moment I'm in Inventory development, it's already possible to shift items around and equip a weapon, armor and two accessories or throw items on the ground.

But sometimes the inventory isn't send correctly to the client because the server itself resets the skill values after reading the cahracter file and before sending the data and I'm totally clueless why his happens...






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73863
10/14/06 17:18
10/14/06 17:18
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Hey... wow! from what I can tell that's a pretty good MP system great work. I was wondering: Are you gonna make some sort of documentation to the thing acctually explaining the basics of the system? That code is LOOOONG and trying to understand all of it, I'm having a pretty hard time. Some parts are just a bit complicated and I don't understand it all just reading the comments... But I'm very interested in the topic... O.o a small text file explaining the basics of your system might help a lot...

Thx for sharing this project... I'm truly amazed...
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: RPG MP Project [Re: Germanunkol] #73864
10/16/06 22:36
10/16/06 22:36
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
just wondering are you working on this still?


Wait, there isn't a "Make My Game Now" button?
Re: RPG MP Project [Re: Bot190] #73865
10/21/06 12:35
10/21/06 12:35
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I have no time.

Not for GS at all.

I started a job education after leaving universitsy after 2 years and my browser game and a commercial php project are sucking off all my time.

When I finish it one day there'll be a documentation for sure.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73866
10/21/06 14:50
10/21/06 14:50
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
dang that stinks... you were a good help to all of us.


Wait, there isn't a "Make My Game Now" button?
Re: RPG MP Project [Re: Bot190] #73867
10/24/06 20:49
10/24/06 20:49
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
All right... thank you! Hop you don't have too much to do and still have time for hobbies (3DGS ^^)... good luck to you!

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: RPG MP Project [Re: Germanunkol] #73868
11/03/06 19:53
11/03/06 19:53
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
One important question to you guys:

How Important is this project since I'm still developing with A6.31.4 and I still do not want to upgrade?


(I have no Idea how Multiplayer in common changes at the moment)


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73869
11/03/06 20:32
11/03/06 20:32
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
There are some tutorials on how MP works (I still couldnt understand it after reading them all twice) so , I think this will be a very useful example (and perhaps a template) for all to see it in action. Isnt that important ?


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: RPG MP Project [Re: EpsiloN] #73870
11/04/06 08:04
11/04/06 08:04
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
I think its a really good project - I'll be working on a project that's closest to a multiplayer RPG than anything else, so I'm trying to find examples and problems other people have faced before building my game from scratch.

My vote is that someone keep up the good work and make an official, commented mp RPG template.

Don
have a great day

Re: RPG MP Project [Re: Gumby22don] #73871
11/14/06 07:43
11/14/06 07:43
Joined: Jan 2006
Posts: 29
O
oriongu Offline
Newbie
oriongu  Offline
Newbie
O

Joined: Jan 2006
Posts: 29
I thinks alot of people would be gratefull if you continued your project. Even if the code is in a6.31.4. Doing a small mp project at the moment , it certainely would have help having an template Mp RPG.

Page 7 of 8 1 2 3 4 5 6 7 8

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1