Hello all,
It is time that I broke the ice and let you all know about a project that I have been working on (on and off) and hope to release soon (how soon? Not sure yet

). I am in the process of writing a book on GameStudio from an artist's perspective. The purpose of the book is to guide you in the creation of game content as well as the use of the tools that came with GameStudio. Here are some of the sections that I am working on:
The Editor – WEDMenu, views, etc.
The Quant – WED’s measuring system
The Quant and the Pixel – Texturing in WED
Level Design 101To CSG Subtract or Not to CSG Subtract – That is the question
Intro to BSP – Just what is it anyway?
Level design considerations
Considering clip ranges
All about entities (sprites, map entities, models)
Texture for details
Keeping textures in mind as you build
When is enough, enough?
Planning a level
The research phase
Lighting issues
Lighting for atmosphere
Lighting map entities
Lighting to draw the players attention
Considering frame rates
Using other tools to create levels (MAX, Worldcraft, etc.)
3DS2MAP
Various MAX scripts for level creation
The Modeler – MEDMenu, views, etc.
Scale
The skin editor
Modeling 101Low poly modeling
Adding details through skinning
Animation
Using other tools for modeling and UV mapping (MAX, SI, Maya, LW, TS, Milkshape, etc.)
The MAX2MDL export plug-in for MAX
The ??? plug-in for MAYA
The ??? plug-in for LW
Texturing 101Applications for texturing (Photoshop, PaintShop Pro, GIMP2, Dog Waffle, etc.)
Texture creation techniques
Making 2D textures look 3D
Dirt, scratches, wear and tear
Color coordination
The little details that count
Using photos
Making tiling textures from photos
Using photos with hand-created textures
Skinning 101Applications for skinning (see Texturing 101 above but add things like Unwrap, etc.)
Texture Layers 2
Texporter (Max plugin)
Ultimate Unwrap
Preparing the mesh for skinning
Painting the skin
Texture baking
The section that covers WED is already written and the others are being worked on. Just to give you an idea of the books general size (when completed) the WED section is over 50 pages of text (without any of the screen shots and other various images). In the WED section I go over every single menu item, every icon on every toolbar, every right-click menu and panel and every function I can find. I attempt to do this in a sort of non-technical way (as much as possible) so that even a WED manual can be somewhat interesting to read.
While the WED portion of the book is only one section of the book, I hope to release this portion, stand-alone, for free as soon as it is formatted. I will be doing this for several reasons:
1 - I believe having a decent manual for WED will help many people use WED better.
2 - I believe that if people read the manual they will tell me what they like and don't like and this will help me improve the overall book.
3 - Frankly, I hope that releasing this portion for free will help promote the book once it is released.
I do not have a release date for the book. It may be a few months, but I am working on it daily now. I hope to keep people updated as I progress.
The book will come in two versions. One will be an electronic book that you can read on your computer or that you can print out to read off your computer. I am deciding on which electronic form to use. I believe I will create it in the same manner as the 3AM magazines were created as this gives both me and the end-users a lot of flexability (and I don't really like PDF that much

).
The second option will be a fully printed option. Yep, you read that right. I hope to complete the book and self-publish it using something like Lulu (www.lulu.com) so that people desiring a paper edition can go online and order one.
Well, enough with this announcement. I had better get back to typing and formatting. I will release the free WED manual here (hopefully in a week) once it is completed. In the mean time, please feel free to look over the topics I have planned to include in the book and let me know your thoughts.