Great idea Dan
Torque engine has already some 3 good books , from simple game programming
to advanced, giving 3DGS opportunity to have one can only
bring it up and make it more popular.
Your parts are very interesting , but why not waiting for octree and it's lightmapper , tutorials of levels made of models would be more up to date for
today techniques and games.
the other parts skinning, texturing, modeling and lighting ,i thinks will be
a real guide for lot of people , caus a lot use non homogenous colors and light
and we see lot of time , bright objects with very dark textured ones in scenes
...
low/medium modeling, texture creation like metal , wood, good grass patterns
can only enhance 3DGS users creations.
Looking forward for some pictures
