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Hello! yay my first post!just a few questions #74539
05/17/06 11:46
05/17/06 11:46
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
OK i just bought 3dgs 3 days ago and i would just like to say just fromlooking at the demos It is the best.

1. One problem though is that when i try to open the model editor i get a cant load gxl object how can i fix this?

Also i have a few basic question.
2. If i bought the $49 version can i sell the games i make?
3. Also does the $49 version have collision detection.( read some where that only the $89 version has a physics engine. Or is that 2 different things?)

4. And can i integrate my own physics engine into my game?(newton, ode, or my make my own?

If you can answer tese question that would be great.
Thanks

Last edited by jermaine; 05/17/06 11:55.
Re: Hello! yay my first post!just a few questions [Re: jermaine] #74540
05/17/06 12:12
05/17/06 12:12
Joined: Jan 2006
Posts: 179
Cemper Offline
Member
Cemper  Offline
Member

Joined: Jan 2006
Posts: 179
1. You must convert them to .mdl or .md2
2. Yes, but you must show the 3D-Gamestudio-Logo for 1 second at game start.
3. That are two different things.
4. I don't know if that works with the standard-edition, ask a standard-user.


Was nie begonnen, kann auch nie scheitern. (Mit anderen Worten: Leg dich aufs Sofa und sieh fern )
Re: Hello! yay my first post!just a few questions [Re: Cemper] #74541
05/17/06 12:30
05/17/06 12:30
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Physics is only in Commercial and Pro, but you can use the newton plugin for your physics.


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QUIT LOOKING FOR ONE!
Re: Hello! yay my first post!just a few questions [Re: FoxHound] #74542
05/17/06 16:33
05/17/06 16:33
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
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J

Joined: May 2006
Posts: 51
thanks for the replies.for the first question i click on the icon to open the model editor. i get the choose gxl object screen. i pick one of the views and click ok. I get a strange eror that says cant load gxl object.
gxl2d.dll--something like that.
i can even see the model editor

Re: Hello! yay my first post!just a few questions [Re: jermaine] #74543
05/17/06 16:35
05/17/06 16:35
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
what can i do^

Re: Hello! yay my first post!just a few questions [Re: jermaine] #74544
05/17/06 16:53
05/17/06 16:53
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Quote:

OK i just bought 3dgs 3 days ago and i would just like to say just fromlooking at the demos It is the best.

1. One problem though is that when i try to open the model editor i get a cant load gxl object how can i fix this?




Use the GXL object that has GXL2DX8A.DLL as the file name. Note the A at the end. Both should use the same thing.

Quote:

Also i have a few basic question.
2. If i bought the $49 version can i sell the games i make?




You can sell your game with any edition except the trial. This includes the $49 standard edition.

Quote:

3. Also does the $49 version have collision detection.( read some where that only the $89 version has a physics engine. Or is that 2 different things?)




Collision is available even in the trial version. Collision is very common. My 2D game, however, uses a far different system in which the collision system built into the engine doesn't apply to so I had to make my own system.

Quote:

4. And can i integrate my own physics engine into my game?(newton, ode, or my make my own?

If you can answer tese question that would be great.
Thanks




The built-in physics engine is only available for the Commercial edition (1 object at a time) or the Pro edition (any number of objects at once). You can, however, either use Newton or write your own physics engine with C-script. My 2D game, of which the physics engine doesn't apply to (even though I have the Commercial edition), uses a custom physics engine I had to program myself.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Hello! yay my first post!just a few questions [Re: ulillillia] #74545
05/17/06 16:58
05/17/06 16:58
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
Thanks alot

Re: Hello! yay my first post!just a few questions [Re: ulillillia] #74546
05/17/06 17:04
05/17/06 17:04
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
for modeling editing problem i am still having a issue.
Its still not loading.
I cant see no interface or anything

Re: Hello! yay my first post!just a few questions [Re: jermaine] #74547
05/17/06 17:06
05/17/06 17:06
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
onever mine i got in


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