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Pictures in MED? #74791
05/19/06 19:06
05/19/06 19:06
Joined: Feb 2005
Posts: 254
Colorado, USA
Spaz Offline OP
Member
Spaz  Offline OP
Member

Joined: Feb 2005
Posts: 254
Colorado, USA
Is it possible to place an image behind what you're working on in MED so that when you're placing your nodes all you have to do is basically trace the object?

Thanks,
Spaz


Using Professional Version 6.31.4
Re: Pictures in MED? [Re: Spaz] #74792
05/19/06 19:24
05/19/06 19:24
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Yes. Look in the menus for "background picture". Another option is to use a single, large texture in the scene (best with 6.4x) and use it as a guide. The large texture concept is great for having a level design plan.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Pictures in MED? [Re: ulillillia] #74793
05/19/06 22:00
05/19/06 22:00
Joined: Feb 2005
Posts: 254
Colorado, USA
Spaz Offline OP
Member
Spaz  Offline OP
Member

Joined: Feb 2005
Posts: 254
Colorado, USA
Thanks, Ulillillia! I was afraid it was going to be something simple like that that I should have already known about. I haven't upgraded to 6.4 yet because I'm using a force-feedback dll for our simulator that doesn't work with 6.4. It's a bummer. Seems like there are a lot of cool features with the new upgrade.


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