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[REQ] Normal Mapping Images... #75408
05/24/06 20:59
05/24/06 20:59
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
Is it possible to apply normal maps to images? If so, could someone post a link or any helpful info towards a shader that supports normal mapping?

Thankz...


xXxGuitar511
- Programmer
Re: [REQ] Normal Mapping Images... [Re: xXxGuitar511] #75409
05/25/06 17:28
05/25/06 17:28
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Joined: Oct 2003
Posts: 1,550
United Kingdom
do you mean sprites? please clarify...

I don't know if they can be applied to sprites, I would think so, as a sprite is just a model made up from 2 polies....isnt it?


The Art of Conversation is dead : Discuss
Re: [REQ] Normal Mapping Images... [Re: indiGLOW] #75410
05/25/06 20:15
05/25/06 20:15
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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While I dont understand the question either, I can say that currently I dont think normal mapping will work on sprites, because they dont have a tangent coord generated.


Sphere Engine--the premier A6 graphics plugin.
Re: [REQ] Normal Mapping Images... [Re: Matt_Aufderheide] #75411
05/26/06 01:37
05/26/06 01:37
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Posts: 2,503
SC, United States
I'm sorry for not being specific enough. Yes, I meant sprites. I think what I need to do, to acheave the effect I am looking for, is to do......

crap... whats it called....

...bump, no.........

...I want an image to appear 3d. As if it actually has a form, not just an image. Maybe I should just extract a heightmap from it and make it into a model that uses a pixel shader?

ADD: I'm going to check out sphere's shaders now... try out the demo. I just need to convert the scripts to work with 6.4.05...

Last edited by xXxGuitar511; 05/26/06 01:39.

xXxGuitar511
- Programmer
Re: [REQ] Normal Mapping Images... [Re: xXxGuitar511] #75412
05/26/06 07:58
05/26/06 07:58
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
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Joined: Feb 2005
Posts: 728
Germany, Berlin
I don't know if it works in 3DGS but in another engine you can add a normalmapping shader to sprites to achieve a heat haze effect.


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [REQ] Normal Mapping Images... [Re: Asse] #75413
05/31/06 18:47
05/31/06 18:47
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Sure but the engine must support it, right now sprites do not recieve tangetn data. However, being that they are just flat planes, you might be able to generate it yourself very easily.


Sphere Engine--the premier A6 graphics plugin.

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