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Re: platform [Re: jermaine] #75994
05/30/06 13:12
05/30/06 13:12
Joined: May 2005
Posts: 91
Europe,Cyprus
Frozen Offline
Junior Member
Frozen  Offline
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Joined: May 2005
Posts: 91
Europe,Cyprus
Quote:

thanks i'm not a good coder in "lite-c" i just code in c#.

But i will look into that template though.




if you knew how to code in c#, c-script would be childsplay.. and dont go around asking for code.. write it on your own, if you dont know how then learn how.

Re: platform [Re: Frozen] #75995
05/31/06 23:03
05/31/06 23:03
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
when i said that i meant general coding with c# i dont use c# for game coding.

also before i start another noobish topic i was just wondering i notice that when i add the a5 a6 templates (basic templates).
They add differrent action and models, and scripts.(i think thats what it does)
But when i add the a6 template it adds no models or actions.)

am i doing something wrong. What can i doto fix the prob.

Last edited by jermaine; 05/31/06 23:05.
Re: platform [Re: jermaine] #75996
05/31/06 23:42
05/31/06 23:42
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
I hate to say it, but it's a lot harder to make a non-FPS game with gamestudio than the website might have you believe. If you want to make a platformer or other non first-person-shooter game, you're going to have to knuckle figure out how the code itself works, or have the good fortune to find a gifted programmer to help out. The old A5 templates are better for platforming, I think. Check out the old techdemo level and figure out how it works, and you'll be on the right track. I still can't get my head around most of the 3D math required to make good movement code, but there are good people here who can help in a pinch.
I wouldn't start with the A6 templates, the code is harder (at least for me) to read and understand.. It's not a good idea to mix templates either-- many of them aren't compatible so you will get errors-- so I'd stick with the old A5 (unless you really want an FPS!) Just because gamestudio is more accessible than other game engines, it's still a LOT of work!

best wishes
jetpack monkey

Re: platform [Re: JetpackMonkey] #75997
06/01/06 00:03
06/01/06 00:03
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
thanks for the reply any way what aout other question about A6 templates though, i just want to make sure its not a bug. ( see my last post)

Re: platform [Re: jermaine] #75998
06/01/06 00:40
06/01/06 00:40
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
The templates are only code, not models.

You have to first add models to the game, then assign the models behaviors which come from the templates.

Really you should do the tutorial in the manual..

Re: platform [Re: JetpackMonkey] #75999
06/01/06 02:22
06/01/06 02:22
Joined: May 2006
Posts: 51
J
jermaine Offline OP
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jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
well i already done that, o well maybe its just something on my machine i'm seeing

Re: platform [Re: jermaine] #76000
06/05/06 04:46
06/05/06 04:46
Joined: May 2006
Posts: 51
J
jermaine Offline OP
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jermaine  Offline OP
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J

Joined: May 2006
Posts: 51
actions is what i meant. when i added the a6 template, i have no actions for the models.
but when i add the a5 i have a bunch. is it suppose to be this way?
or is it wrong?

how can i fix it?

Re: platform [Re: jermaine] #76001
06/05/06 11:46
06/05/06 11:46
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
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Joined: May 2006
Posts: 398
you have to add some scripts first just go to add script or project manager and add the script name plbiped01 then you will find a player action.


Wait, there isn't a "Make My Game Now" button?
Re: platform [Re: Bot190] #76002
06/06/06 03:22
06/06/06 03:22
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
yeah it also adds a Biphy01 when i try to run my level, i get a error like
paremeter unknown move_min_z
.

anyway i cant fix this?

Re: platform [Re: jermaine] #76003
06/06/06 03:26
06/06/06 03:26
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
the code is messed up then. Not sure why?


xXxGuitar511
- Programmer
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