I would like camera positions to use a different variable type. One could, in the view named camera, have it as "float x" or something for the camera's X position. Before the game even loads, with this defined in the view, the camera could then use a different variable type. I'd like to be able to use doubles for the camera's position for my 3D game. The range of the var is too small for my 3D game, especially the height.