Could we have some way of setting entities so that they are ignored by event_click? If an entity is transparent or invisible, it would be nice to be able to select the entities behind it.
yes, i totally agree! this is a must have. i thought about it too, think of making an rts and some units are under a tree. you cant activate them with the event_click because you will hit the trees leaves instead.
shure you can make a trace. but whats the whole point of event_click then?
please consider this. thx
Re: Ingore Flags for event_click
[Re: ulf]
#76514 06/03/0611:4806/03/0611:48