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Rating: 3
YungArchives Begins! #76520
06/03/06 05:45
06/03/06 05:45
Joined: Jan 2003
Posts: 71
central US
yung Offline OP
Junior Member
yung  Offline OP
Junior Member

Joined: Jan 2003
Posts: 71
central US
Finally, after taking sooooooooo long, I have got the site going, there will be alot of downloads available in the near future, so keep checking back.I invite as much feedback as I can get, feel free to post comments and suggestions. I have some major releases planned as well, RDE(ragdoll editor), DirectorTools(realtime cutscene creator and more), PorVita (GTA-like community project)and others.For more info on these, check the site, I am slaving to get all of this uploaded, without letting it get messy, Thanks and happy coding. the Yung Archives


' The One '
Re: YungArchives Begins! [Re: yung] #76521
06/03/06 09:55
06/03/06 09:55
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline
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AdrianX  Offline
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Posts: 76
Philippines
..can't wait for that "DirectorTools" of yours..^_^

Re: YungArchives Begins! [Re: AdrianX] #76522
06/03/06 12:20
06/03/06 12:20
Joined: Jan 2003
Posts: 71
central US
yung Offline OP
Junior Member
yung  Offline OP
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Joined: Jan 2003
Posts: 71
central US
ADDED:
15 models up for download, soon will have more.Check in a couple of days, the archives will surely have grown. People have yet realize the scope of this site, it will in time grow exponentially.

ADDED:
Doom1-2 style screen melt, check it out.

Last edited by yung; 06/03/06 16:45.

' The One '
Re: YungArchives Begins! [Re: yung] #76523
06/07/06 14:42
06/07/06 14:42
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
I liked very much the models that you have put on your site. Thanks for making them available for free.

And ProVita is going to be a very good project, seeing the kind of models you have for it.


My Specialities Limited.
Re: YungArchives Begins! [Re: msl_manni] #76524
06/08/06 01:58
06/08/06 01:58
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline
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AdrianX  Offline
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Joined: Apr 2006
Posts: 76
Philippines
..great site!
..do you have any plans to add RPG - themed models?

Re: YungArchives Begins! [Re: AdrianX] #76525
06/08/06 07:31
06/08/06 07:31
Joined: Jan 2003
Posts: 71
central US
yung Offline OP
Junior Member
yung  Offline OP
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Joined: Jan 2003
Posts: 71
central US
@ AdrianX
If you noticed on the website there is a statement about taking model requests soon.As soon as I can start. I figured I'd sift through all of the requests and try to respond by making the most generally requested models/ model types. However, once the model collection grows, maybe I should seperate models by category.?? What do you think.
BTW: what Rpg models did you have in mind ?, not characters I hope LOL.


' The One '
Re: YungArchives Begins! [Re: yung] #76526
06/08/06 14:16
06/08/06 14:16
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline
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AdrianX  Offline
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Joined: Apr 2006
Posts: 76
Philippines
..ah,you don't do characters?
..well,i'm actually talking about NPCs, but i think the community also needs models and objects not that realistic; being more anime/RPG-themed.you can even make RPG monsters, attacks, and weapons!
..yeah,i think you should seperate your models by category.
..good luck!

YungArchives UPDATED [Re: AdrianX] #76527
06/08/06 22:05
06/08/06 22:05
Joined: Jan 2003
Posts: 71
central US
yung Offline OP
Junior Member
yung  Offline OP
Junior Member

Joined: Jan 2003
Posts: 71
central US
@ Everyone:
theYungArchives have been updated, many new models ready for download.Also a small page containing some info on the game 'PorVita'. Has anyone made use of any of these scripts/systems, or find them useful?
BTW: sorry about the ads, I'll take care of this soon.

@ AdrianX:
Actually, I do make characters, they just take alot more time. I can make single mesh characters, but I prefer to do multi-mesh models because its so much easier to Bone & animate them that way, not to mention its much faster.
Alot of people think that multimesh characters are in some, if not many ways, not as good as single mesh characters. I disagree. Just look at GrandTheftAuto.


' The One '

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