Everything was going smooth until I ran into this problem. I was working today when all of the sudden I go and test my multiplayer game and the server starts up fine and everything goes smoothly witht he server side game. I then go and start the client side game and everything runs smoothly until WHAM!!!! MY ENGINE CRASHES AND GOES BACK TO DESKTOP. I cannot figure this one out. It seems my clients game crashes when it gets to load_level(level.wmb); I gave it a wait before, a wait after, nothing, still crashes. Why is the level crashing on the client side? It is the same level, same compile as the server side. This is all before the coding with the server and client code too, so I know its not anything to do with that. Here is my crash code for main...
string world_wmb = <world.wmb>; //first level to be loaded
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function main(){
max_entities = 10000; //Determines the amount of entities the game will use
level_load(world_wmb); // Loads level
wait(100);
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Like I stated before, it was working fine and then all of the sudden it pulls this crap on me. If I take out the load_level code it will work up until I go and add entities and there it says, you must have a level to create entities in. Any suggestions?