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I have an .obj model I'm trying to import into MED #76632
06/04/06 15:26
06/04/06 15:26
Joined: Feb 2004
Posts: 71
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JoeMama Offline OP
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JoeMama  Offline OP
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Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
But whenever I do so the program freezes and I have to close it. I have also tryed to use the OBJTOMDL program to convert it and I get an error saying to many vertices or something like that. How do I reduce the number of vertices/polygons so that I can import it? Thanks.

Re: I have an .obj model I'm trying to import into [Re: JoeMama] #76633
06/04/06 17:15
06/04/06 17:15
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Posts: 6,818
Minot, North Dakota, USA
Importing models from other formats isn't in my realm of knowledge as I don't do it. The maximum number of vertices you can have is 65,535. The maximum number of faces is just short of 4.3 billion (theoretically). You need to keep your vertex count less than 65,535.


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Re: I have an .obj model I'm trying to import into [Re: ulillillia] #76634
06/07/06 19:58
06/07/06 19:58
Joined: Oct 2003
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FeiHongJr Offline
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FeiHongJr  Offline
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Posts: 2,628
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Download blender.... Blender3d.org i beleive is the site.

Import it into blender and export it to mdl with ventilators export python.
You can get it from the recent contest entries i beleive in the aum section of the forum.

As far as removing vertices you could try to use blenders built in decimator tho most the time it will really mess your mesh up. The best way would be to manually go in and remove edge loops and vertices from unnessecary areas ect.

Last edited by FeiHongJr; 06/07/06 20:00.

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