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HDR, Bloom, Anti Alaising #77236
06/09/06 20:01
06/09/06 20:01
Joined: Jan 2005
Posts: 16
B
Bu11ton9 Offline OP
Newbie
Bu11ton9  Offline OP
Newbie
B

Joined: Jan 2005
Posts: 16
i want a little tab in the prefrences asking whether you want Anti-Aliasing, HDR, Bloom etc and also when you start up the game the computer would detect automatic graphic settings

Re: HDR, Bloom, Anti Alaising [Re: Bu11ton9] #77237
06/11/06 07:40
06/11/06 07:40
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Now after reading all your 3 threads in this forum I decided to ask you the following:
Do you want a "make game"-Button too?

Re: HDR, Bloom, Anti Alaising [Re: Xarthor] #77238
06/11/06 07:51
06/11/06 07:51
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
hey, sighn me up for that!


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QUIT LOOKING FOR ONE!
Re: HDR, Bloom, Anti Alaising [Re: FoxHound] #77239
06/11/06 08:09
06/11/06 08:09
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
@FoxHound: rofl

@bu11ton9:
Here is what I mean more precisly:
Ok first of all your thread titles:
"HDR, Bloom, Anti Alaising","MENU CREATOR","Better AI scripts"
Now first of all:
You can create all that stuff on your own.
Just learn C-Script (and for HDR and Bloom shader scripting).

Menu Creator:
I see no point in this, menu creating is very simple and you can easily learn this by just following a few c-script tutorials.

Better AI:
The template AI is not meant as the worlds-best-ai, so you get a basic AI which "can" do some stuff, and everything which is too exclusiv has to be made by yourself.

Now if you don't want to learn c-script or you don't understand anything of that and you are more of an artist, than why not try the "Jobs Offered" forum to look for some team members or an existing team you could join to practise a bit and sniff a bit of the game-creating air?

At least that is better than posting such (in my eyes rather senseless) requests.

Re: HDR, Bloom, Anti Alaising [Re: Xarthor] #77240
06/11/06 08:24
06/11/06 08:24
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Yeah, AI is a huge topic, it is vary from different game genre.
I'm still struggle on that in my game.

A "make-game" button is a nice idea, count me on.

Re: HDR, Bloom, Anti Alaising [Re: vlau] #77241
06/11/06 08:31
06/11/06 08:31
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Including an easy to implement bloom ala Beyond Virtual would be nice. I've read that you only have to fiddle with some sliders and can tweak it all in realtime in the editor. Sounds like something for GameEdit. Of course antialiasing is a recent topic of discussion, and I've been requesting it be put back in for years.

We already have a make game button. Create a new template project. Yeah, that was pathetic, but it's basically true.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: HDR, Bloom, Anti Alaising [Re: Orange Brat] #77242
06/11/06 09:49
06/11/06 09:49
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Just wait for TUSC


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: HDR, Bloom, Anti Alaising [Re: Michael_Schwarz] #77243
06/12/06 10:04
06/12/06 10:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
HDRI, bloom or anti aliasing are standards in modern engines and do not have anything to do with a "make game" button. Beyond Virtual, Torque Shader Engine and Lawmaker Engine support this. So I would like to see this in Acknex as well.

And of course there could be a fallback technique to recognize graphic cards.


Models, Textures and Games from Dexsoft
Re: HDR, Bloom, Anti Alaising [Re: Machinery_Frank] #77244
06/12/06 10:14
06/12/06 10:14
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Conitec team , has priority for now like Octree, material editor,
and i don't know if one day they will release the new Light management ?

wait a little, for these things, i recognize they brogn a lot ot a scene
or game, but be patient.

with conitec i think we are already VERY WELL TRAINED TO WAIT YEARS and YEARS
hahahahaaaaaaaaaaaah hahhaaaaaaa

Re: HDR, Bloom, Anti Alaising [Re: TheExpert] #77245
06/12/06 14:43
06/12/06 14:43
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Antialiasing works...
HDR and bloom need render to texture...


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