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2 registered members (TipmyPip, izorro),
556
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: HDR, Bloom, Anti Alaising
[Re: Xarthor]
#77238
06/11/06 07:51
06/11/06 07:51
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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hey, sighn me up for that!
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Re: HDR, Bloom, Anti Alaising
[Re: FoxHound]
#77239
06/11/06 08:09
06/11/06 08:09
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
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Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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@FoxHound: rofl  @bu11ton9: Here is what I mean more precisly: Ok first of all your thread titles: "HDR, Bloom, Anti Alaising","MENU CREATOR","Better AI scripts" Now first of all: You can create all that stuff on your own. Just learn C-Script (and for HDR and Bloom shader scripting). Menu Creator: I see no point in this, menu creating is very simple and you can easily learn this by just following a few c-script tutorials. Better AI: The template AI is not meant as the worlds-best-ai, so you get a basic AI which "can" do some stuff, and everything which is too exclusiv has to be made by yourself. Now if you don't want to learn c-script or you don't understand anything of that and you are more of an artist, than why not try the "Jobs Offered" forum to look for some team members or an existing team you could join to practise a bit and sniff a bit of the game-creating air? At least that is better than posting such (in my eyes rather senseless) requests.
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Re: HDR, Bloom, Anti Alaising
[Re: Xarthor]
#77240
06/11/06 08:24
06/11/06 08:24
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Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,558
HK
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Yeah, AI is a huge topic, it is vary from different game genre. I'm still struggle on that in my game. A "make-game" button is a nice idea, count me on. 
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Re: HDR, Bloom, Anti Alaising
[Re: vlau]
#77241
06/11/06 08:31
06/11/06 08:31
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Including an easy to implement bloom ala Beyond Virtual would be nice. I've read that you only have to fiddle with some sliders and can tweak it all in realtime in the editor. Sounds like something for GameEdit. Of course antialiasing is a recent topic of discussion, and I've been requesting it be put back in for years. We already have a make game button. Create a new template project.  Yeah, that was pathetic, but it's basically true. 
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: HDR, Bloom, Anti Alaising
[Re: Michael_Schwarz]
#77243
06/12/06 10:04
06/12/06 10:04
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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HDRI, bloom or anti aliasing are standards in modern engines and do not have anything to do with a "make game" button. Beyond Virtual, Torque Shader Engine and Lawmaker Engine support this. So I would like to see this in Acknex as well.
And of course there could be a fallback technique to recognize graphic cards.
Models, Textures and Games from Dexsoft
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Re: HDR, Bloom, Anti Alaising
[Re: Machinery_Frank]
#77244
06/12/06 10:14
06/12/06 10:14
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Conitec team , has priority for now like Octree, material editor, and i don't know if one day they will release the new Light management ? wait a little, for these things, i recognize they brogn a lot ot a scene or game, but be patient. with conitec i think we are already VERY WELL TRAINED TO WAIT YEARS and YEARS hahahahaaaaaaaaaaaah hahhaaaaaaa 
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