I know you can do all sorts of wonderful things with the vertexes inside your model when you are codeing to make them do whatever you wish while 'in-game'. My question is if you can do the same with their bones while 'in-game' to achieve desired effects more global to the whole model? If you can how would you do this? If not, what is stopping us, I think this would be a great idea for real time animation in the game. As an example, rag-doll physics moves according to the way the bones are set and what limits they have (I'm assuming the effect isn't faked and really done by vertexes).