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before u buy the product #77665
06/14/06 08:33
06/14/06 08:33
Joined: Jun 2006
Posts: 3
H
hedayet_hossain Offline OP
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hedayet_hossain  Offline OP
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Joined: Jun 2006
Posts: 3
before u buy 3DGS here are some coments:
the game engine is good, the graphics quality and the frame rate is good.
on the other hand the level editor is not enough for work. a 3d editing software should have much more. there are very few tools to work with.
there are no alternate unit system such as metric or imperial system by which we understand better.
the model editor is useless. is it realy a model editor! i have seen no development since 2 year. it is as useless as it was.
the most important thing is 3DGS don't support other softwares and the plugins are not functional at all.
i think its better to try other tools other then 3DGS

Re: before u buy the product [Re: hedayet_hossain] #77666
06/14/06 11:02
06/14/06 11:02
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
Expert
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
but - notice that - you can use other model-software like milkshape, wings3d, 3d max, etc.
i agree with you that MED is useless.

the leveleditor can also replaced. triplex is working on a new and better editor (made with 3dgs). or you can abandon of it and use only a model-software and the scripteditor

Re: before u buy the product [Re: Tempelbauer] #77667
06/14/06 11:28
06/14/06 11:28
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
There's a new tool by Ventilator that I am using now, I can design my entire levels in Maya/PLE and compile/execute directly from a button in Maya. The same tool will build complete A6 levels from any modeller that supports .obj export.

I never touch WED nor MED anymore. Just SED and Maya! And polymeshes only. Now if only A6 could support polymesh lightmaps from polymesh (mdl) levels. That will probably come soon. A6 is definitely a great easy to use engine. I would recommend it to anyone trying to produce a 1-person game of quality. Now that Maya/PLE is supported, I think it would even be good for level design classes (with WED and MED only, nuh-uh).

O A6+Maya/PLE, joy of man's desire... at this point A6 really shines, when there is a professional quality art path finally available! It makes a huge difference.

Re: before u buy the product [Re: JetpackMonkey] #77668
06/24/06 05:17
06/24/06 05:17
Joined: Jun 2006
Posts: 4
F
Freid Offline
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Freid  Offline
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F

Joined: Jun 2006
Posts: 4
And where can we find that tool ?
Freid

Re: before u buy the product [Re: hedayet_hossain] #77669
06/24/06 05:31
06/24/06 05:31
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

on the other hand the level editor is not enough for work.




Interesting. I have only been doing professional work with WED (the level editor) for years now. WED is a very strong BSP level editor. Not to be rude, but usually when people complain about WED it is simply because they either do not know how to use the tool or do not understand BSP at all ... or both.

Quote:

there are no alternate unit system such as metric or imperial system by which we understand better.




That is because there is no need for one. The official measuring system is the QUANT. You can set the QUANT to be any size you like. If you want a QUANT to be an inch or a meter, well, that is up to you. If you learn how to use the QUANT it will be your best friend.

Quote:

the model editor is useless. is it realy a model editor! i have seen no development since 2 year. it is as useless as it was.




I personally do not like MED, but it is hardly "useless". MED serves as a tool to convert model to GameStudio's MDL formats.

As far as Conitec developing MED further ... why should they? There are tons of free (like Wings3D and Blender) and low-cost modelers out there already.

Quote:

the most important thing is 3DGS don't support other softwares and the plugins are not functional at all.




Again, a false statement. I use MAX2MDL almost on a daily basis. It exports models from 3D Studio MAX including the skin and vertex based animations and it does a great job at this. In other words, it "functions" just fine.

While I truly would like to see GameStudio have plugins for all the leading 3D apps out there (and I do think this is a weak area for Conitec) it is still not true what you have stated above.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: before u buy the product [Re: Dan Silverman] #77670
06/24/06 06:28
06/24/06 06:28
Joined: Jun 2006
Posts: 4
F
Freid Offline
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Freid  Offline
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Joined: Jun 2006
Posts: 4
Hey Dan, you seem to have great GS knowledges.
Do you know where i can find some good infos about art pipeline ?
I read there & there that build level with MDL is in some ways better.
Well, okay, can we find some tutorials about it ?
I'd like to find a way to make, bring, extarnals lightmaps in WED.
Designing level in GS seems to be a big deal !
Thanks.
Freid

Re: before u buy the product [Re: Freid] #77671
06/24/06 07:20
06/24/06 07:20
Joined: Oct 2003
Posts: 246
A
Alberto Offline
Member
Alberto  Offline
Member
A

Joined: Oct 2003
Posts: 246
Hello

Wed is comparable to other low cost level editors for the example Chartography Shop plus the advantage of being integrated.
I dont like MED too, but just because of its messy and ugly interface
Aa far as features are concerned MED is comparable to other low cost animator tools , again plus the advantage of being integrated
With some touche it could be fine

In my opinion the weak point is the programming language
Ok the entity \action system is smart but syntax is too poor , not comparable for example with Torque
C-lite should be realeased as soon as possible

Re: before u buy the product [Re: Alberto] #77672
06/24/06 08:00
06/24/06 08:00
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I like Gamestudio, except MED to some extent. The user interface is grade D-, almost grade F. The design is a C-. WED I'd give a B+ to (only because it loads high poly models extremely slowly) to and SED a B (a C- in the 6.40.5 update as it's extremely slow - it takes almost 2 minutes to load my script). I'd give the current scripting language a B-, mainly because it seems to have a lot of limitations (and the var is the most annoying of them - too short of a range and too low of an accuracy in my case for my 2D game).

From benchmarking experiments, on my rather old Radeon 9600 XT and 3 GHz processor (without updated drivers (drivers supposedly either from August 12, 2004 or December 8, 2004 (the date format causes conflicts)), I have shown that you can have over 100,000 visible polygons (not including that from LOD) and still get over 60 fps. My logarithmic graph I made with my experimental data plotted on it shows the results from my benchmarking experiment. I found it impressive.



I have intentions on rerunning this experiment to get the range from 1000 to 10,000 polygons down to greater precision since that's where the peak is.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: before u buy the product [Re: ulillillia] #77673
06/24/06 10:08
06/24/06 10:08
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
I have to agree with uli, when you see my finished' campground level, I think it will be a prime example of a large all model and terrain level. the polycount is up there and its still running great framerates. When I post the level in SC1 for testing, well see then how it performs on other systems.

(shameless plug, but you can see all the new screenshots of the outdoor level at www.nordic-epitaph.com under the 'PROJECTS' link)

As for features, everyone always wants more... the trick to game development, as with all things in life, is to make due with what you have. Theres plenty of people here who don't have/use MAX, Maya etc, and do a fine job with the tools at hand. Now, if you got $250,000 (or more) which youre itching to spend, I know a few engines youd be happy with

Now, the number of posts doesn't reflect how long a person has been using gamestudio, but it can be a good indicator. Im wondering what the point of this post was? To 'warn' potential buyers of Gamestudio? Please, gamestudio is a great product overall, almost always within the top 3 for the price range, and for that price, you can't beat the ease of use, and the product you get. Period.

P.S. I hate trolls, you know who you are


Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: before u buy the product [Re: BlueBeast] #77674
06/25/06 19:28
06/25/06 19:28
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
Serious User

Joined: Nov 2005
Posts: 1,007
well i`ve not been useing it long, and am nowere near profeciant yet, but i think it`s a good tool especialy for the price.


Why does everyone like dolphins? Never trust a species which smiles all the time!

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