|
|
Re: before u buy the product
[Re: hedayet_hossain]
#77669
06/24/06 05:31
06/24/06 05:31
|
Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
|
Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
|
Quote:
on the other hand the level editor is not enough for work.
Interesting. I have only been doing professional work with WED (the level editor) for years now. WED is a very strong BSP level editor. Not to be rude, but usually when people complain about WED it is simply because they either do not know how to use the tool or do not understand BSP at all ... or both.
Quote:
there are no alternate unit system such as metric or imperial system by which we understand better.
That is because there is no need for one. The official measuring system is the QUANT. You can set the QUANT to be any size you like. If you want a QUANT to be an inch or a meter, well, that is up to you. If you learn how to use the QUANT it will be your best friend.
Quote:
the model editor is useless. is it realy a model editor! i have seen no development since 2 year. it is as useless as it was.
I personally do not like MED, but it is hardly "useless". MED serves as a tool to convert model to GameStudio's MDL formats.
As far as Conitec developing MED further ... why should they? There are tons of free (like Wings3D and Blender) and low-cost modelers out there already.
Quote:
the most important thing is 3DGS don't support other softwares and the plugins are not functional at all.
Again, a false statement. I use MAX2MDL almost on a daily basis. It exports models from 3D Studio MAX including the skin and vertex based animations and it does a great job at this. In other words, it "functions" just fine.
While I truly would like to see GameStudio have plugins for all the leading 3D apps out there (and I do think this is a weak area for Conitec) it is still not true what you have stated above.
|
|
|
Re: before u buy the product
[Re: Alberto]
#77672
06/24/06 08:00
06/24/06 08:00
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
I like Gamestudio, except MED to some extent. The user interface is grade D-, almost grade F. The design is a C-. WED I'd give a B+ to (only because it loads high poly models extremely slowly) to and SED a B (a C- in the 6.40.5 update as it's extremely slow - it takes almost 2 minutes to load my script). I'd give the current scripting language a B-, mainly because it seems to have a lot of limitations (and the var is the most annoying of them - too short of a range and too low of an accuracy in my case for my 2D game). From benchmarking experiments, on my rather old Radeon 9600 XT and 3 GHz processor (without updated drivers (drivers supposedly either from August 12, 2004 or December 8, 2004 (the date format causes conflicts)), I have shown that you can have over 100,000 visible polygons (not including that from LOD) and still get over 60 fps. My logarithmic graph I made with my experimental data plotted on it shows the results from my benchmarking experiment. I found it impressive.  I have intentions on rerunning this experiment to get the range from 1000 to 10,000 polygons down to greater precision since that's where the peak is.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: before u buy the product
[Re: ulillillia]
#77673
06/24/06 10:08
06/24/06 10:08
|
Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
|
Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
|
I have to agree with uli, when you see my finished' campground level, I think it will be a prime example of a large all model and terrain level. the polycount is up there and its still running great framerates. When I post the level in SC1 for testing, well see then how it performs on other systems. (shameless plug, but you can see all the new screenshots of the outdoor level at www.nordic-epitaph.com under the 'PROJECTS' link) As for features, everyone always wants more... the trick to game development, as with all things in life, is to make due with what you have. Theres plenty of people here who don't have/use MAX, Maya etc, and do a fine job with the tools at hand. Now, if you got $250,000 (or more) which youre itching to spend, I know a few engines youd be happy with  Now, the number of posts doesn't reflect how long a person has been using gamestudio, but it can be a good indicator. Im wondering what the point of this post was? To 'warn' potential buyers of Gamestudio? Please, gamestudio is a great product overall, almost always within the top 3 for the price range, and for that price, you can't beat the ease of use, and the product you get. Period. P.S. I hate trolls, you know who you are  Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
|
|
|
Re: before u buy the product
[Re: BlueBeast]
#77674
06/25/06 19:28
06/25/06 19:28
|
Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
|
Serious User
Joined: Nov 2005
Posts: 1,007
|
well i`ve not been useing it long, and am nowere near profeciant yet, but i think it`s a good tool especialy for the price.
Why does everyone like dolphins?
Never trust a species which smiles all the time!
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|